[quote=“GlyphGryph, post:28, topic:5972”]I should note that there are plans to make certain mutations and certain bionics incompatible, if it hasn’t been done already.
Like the afore-mentioned Blaster Arm + Tentacle Arms.
There are also plans to add specific mutations that you can only get when paired with bionics, or that synergize in some way, last I checked.
I’m not super up-to-date on development anymore, of course.[/quote]
Pretty much. Current plans for mutation (AFAIK) are:
- Mutating with bionics present in the same body part might destroy, damage, or misalign them, possibly requiring their removal or just readjustment.
- There will be unique synergy mutations. For example mutating Retractable claws while you have the adamantine claws CBM could remove the CBM and replace it with an “Retractable adamantine claws” mutation, which would be much more powerful than either of it’s two component pieces.
As for the mutations vs. bionics debate, they are somewhat intended to fill different roles. Mutations generally are designed to fit the “high-risk, high-payout” type role. They offer your character immense amounts of power, but if you get too unlucky then they can have horrendous consequences. On the other hand bionics are intended to have large installation drawbacks (something that will only become more difficult when we rebalance the skill system), that require large amounts of time and work to achieve, but then offer little in way of drawbacks. Mutations are like the gambler, hoping to hit the jackpot and be set for life, while bionics are more like the 9-5 guy, who puts in large amounts of time to earn his paycheck but as a result has a guaranteed outcome.