C:DDA Extra Professions (& Gears... ;) )

Well thats a lot of content all right. Nice to know what is from this mod since my game is heavily moded.

Ok. Addon upgraded.

Full L.O.C. in spoiler.

LIST OF CONTENTS.

ARCHERY: shuriken, diamond shuriken, ceramic shuriken.

ARMOR: Miltech enviromask, rioter trenchcoat, rioter pants, razor edge throwing shield, survivor rioter trenchcoat, survivor rioter pants, bracer, RILLE pack, lamellar chitinous trenchcoat, lamellar chitinous pants, rioter long-sleeved shirt, chitinous rioter shirt, bony rioter shirt, ceramic rioter shirt, lamellar bony trenchcoat, lamellar bony pants, lamellar ceramic trenchcoat, lamellar ceramic pants, heavy lamellar trenchcoat, heavy lamellar pants, fast back holster, bulletproof lamellar trenchcoat, bulletproof lamellar pants.

COMESTIBLES: anabolic steroid, meal replacement hyperproteic bar.

MELEE: bo, nunchaku, sai.

PROFESSIONS: Heavy Assault Marine, Ninja, Techno Ninja, Hunter, Crime Scene Analyst, Bionic Surgeon, Butcher, Post Human, Rioter.

RANGED: Miltech 135-PPGM.

RECIPES: kusarigama, nunchaku, bo, sai, shuriken, happo, rioter trenchcoat, rioter pants, razor edge throwing shield, anabolic steroid, survivor rioter trenchcoat, survivor rioter pants, survivor rioter belt, bracer, RILLE pack, lamellar chitinous trenchcoat, lamellar chitinous pants, rioter long-sleeved shirt, screaming bomb, chitinous rioter shirt, bony rioter shirt, ceramic rioter shirt, interior atomic lamp, lamellar bony trenchcoat, lamellar bony pants, lamellar ceramic trenchcoat, lamellar ceramic pants, heavy lamellar trenchcoat, heavy lamellar pants, vacuum-packed turning meat slice, ceramic katana, ceramic machete, ceramic knife, ceramic kukri, ceramic rapier, ceramic broadsword, ceramic zweihander, ceramic wakizashi, ceramic nodachi, ceramic bayonet, ceramic sword bayonet, ceramic pistol bayonet, diamond kusarigama, ceramic kusarigama, diamond shuriken, ceramic shuriken, meal replacement hyperproteic bar, fast back holster, bulletproof lamellar trenchcoat, bulletproof lamellar pants.

TOOL ARMOR: Miltech ‘VRC’ helmet, Miltech tactical night visor, Miltech cloaking cloak, Miltech powerloader exoskeleton, Miltech actuator served gloves, survivor rioter belt, Miltech thermal suit.

TOOLS: butterfly knife, kusarigama, happo, Miltech ‘AR’ projector, AppleSoft portable personal assistant, screaming bomb, interior atomic lamp, vacuum-packed turning meat slice, ceramic katana, ceramic machete, ceramic knife, ceramic kukri, ceramic rapier, ceramic broadsword, ceramic zweihander, ceramic wakizashi, ceramic nodachi, diamond kusarigama, ceramic kusarigama.

UNDERBARREL: ceramic bayonet, ceramic sword bayonet, ceramic pistol bayonet.

Enjoy. :slight_smile:

Some of the latest experimentals have broken the mod! Some items seem to still work like the basic rioter clothes, but other high tech items are found in the game as undefined items.

True. But sadly now I have no time to study the changes and fix the code. :frowning: If someone want to sitter my mod, may be it can be taken out from this limbo…

C:DDA Extra Professions & Gears fixed not to raise exceptions in Experimental 5714 - https://www.dropbox.com/sh/plared1zsifi4wo/AABOGASpc9eYwE1Y_Mexf8LGa/mods/ZSFixed_CDDAXP_2016-10-15.zip?dl=0

C:DDA Extra Professions & Gears was updated (recipes were set to use SEW quality and filament requirement, all files were linted) - https://www.dropbox.com/s/r4ay5uqdnyfp36j/ZSFixed_CDDAXP_2017-05-18.zip?dl=0

Put the mod on GitHub?

Question:
What does the “AppleSoft portable personal assistant” do?

[quote=“Outcast, post:18, topic:10856”]Question:
What does the “AppleSoft portable personal assistant” do?[/quote]
gives +4 INT while active:

"artifact_data": { "effects_carried": [ "AEP_INT_UP" ] },
1 Like

That device is pretty handy. :slight_smile:

Thank you for the info.

Would it be possible to update this to the latest experimental?

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Is it broken? Any errors duribg game start/load?

Unfortunately yes. Multiple errors in armor_tools and tools files means the game will not load with this amazing mod enabled. Seems to be the change in code syntax, mostly converting { to [ as well as use actions that are no longer supported such as "use_action: “knife” ".

Sounds like you have an idea on how to update it already. Editing JSON isn’t too hard, so you can hopefully fix it yourself and share the results via github. We’ll be happy to answer any specific questions you have.

1 Like

Latest mod version (C:DDA Extra Professions (& Gears... ;) )) does not show any errors during game loading.

C:DDA Extra Professions & Gears fixed not to raise exceptions in Experimental 8230 - https://www.dropbox.com/s/mn9bdz7j097mull/ZSFixed_CDDAXP_2018-11-29.zip?dl=1

I fixed this to work with the latest experimentals. If you guys are okay with me posting the fix here, I can.

3 Likes

if you would that would be awesome

I’d be a fan. I do genuinely love this mod, especially when I want to actually do city playthroughs.

You should this mod is great