[quote=“Coolthulhu, post:11, topic:7663”]I think it would be possible and even rather simple to write a platform construction that could be build only on deep water and would revert to deep water when destroyed (and possibly a second platform for shallow water). It wouldn’t even require dealing with source code, just jsons (meaning you could add and test it without compiling a game, just change files and run the game).
If done this way, the platform could transport vehicles, catch on fire, carry furniture and items. It wouldn’t exactly be a bridge, because it could be built in the middle of a river.[/quote]
While you’re at it, making a “bridge” set of road terrains (road, road with yellow stripes, and a guide rail that reverts to the bridge road when smashed) that then reverted to deep water would be a welcome upgrade from the current setup, and perhaps make boat-enabling easier down the road. It would require some C++ to swap 'em into mapgen but I’ll be glad to help with that aspect.