As the title says, I wanna build a house boat and live there primarily, as I travel down the big river, but do the big rivers just end in one spot, or continue beyond? Like real life rivers all connect to the ocean or another river
Don’t wanna spend a bunch of time making one, just to 1 day later hit the end of the river.
They seem to not terminate from what I recall. I played a viking character once that lived on a longship. He had to drag it across bridges by hand since this was before amphibious vehicles were a thing.
Water Z levels you mean? Could be interesting, would make the fish mutations more valuble I bet. I honestly don’t know too much about how the swimming mechanics work in the game though, I’ve literally swam once ever I think and I used a floatation vest when I did that.
I’d have to add lift fans as a vehicle part, and math to calculate whether your lift fans can lift your vehicle. Not too bad.
I’d have to adjust the traction code to account for the fact that you’re not actually in contact with the ground. Again, not too bad.
I’d have to adjust the steering code to account for the fact that you’re not actually in contact with the ground and have to turn by a combination of rudder and turning your fans. I don’t have a good model for that, though this covers most of the math, I just need to study it and get it work with the game physics model.
Anyway, hovercraft aren’t currently on my to-do list, but as always I will help someone else implement them.
Well animals cells, which humans bodies consist of need oxygen, so even if they don’t breath anymore, their cells still need to be oxygenated some way, so staying under water would kill them eventualy.