Because if you aren’t strong enough you literally can’t pull the string back to make it function. Being blind or clumsy makes it less accurate (already modeled ingame), but doesn’t prevent it from functioning.
And thus you affirm that strength is, in fact, the “limiting stat”, while all others are just “modifier stats” that can be compensated by skill, making strength the clear winner.
Can be hard to tell if there’s a trap without seeing it, and you’re assuming you survive to reach high trap skill.
Mine fields have actual signs around them. There are no other “random traps” in early game areas.
“taking 10 times as long to read a book isn’t a penalty”
Except it actually takes about twice as long. And because of how focus is used up, reading books slower actually increases you skill gain per chapter. So in the end it’s about 50-70% difference. When is that relevant, exactly?
Maybe to kill the thing?
High strength may very well allow you to one-shot it before it hits you. So it’s far from obvious you’ll have better luck with more “balanced” stats.
laughs
What, huge boomers suddenly no longer exist at night or something?
Don’t run out of stamina then, run away before you run out. You’re assuming that the bow user understands the nuance and how to properly play in that style, while the melee user is completely incompetent.
No, I don’t. But it’s a fact that you know you are running out of arrow BEFORE you are actually getting hit as bow build, while you will only know you are running out of HP/Stamina AFTER you’ve already engaged (and, likely, taken some damage/pain) as a melee build.
The one where you can easily make a control laptop instead of being a musclebro.
Having int 8 in no way prevents you from making or using a control laptop.
They can’t taser you if you smash them first with your superior dex. You’re also assuming they aren’t hiding behind a door.
They can’t taser you if you smash them first with your superior strength. And your ability to run away depends on neither strength nor dexterity. (well, apart from the fact that with low str pain can easily make you overloaded and unable to run fast)
There’s more to life than bows?
Why not start making other stats relevant again by adding them to the bow as an actual requirement for proper use? Surely a bow is much more demanding for good coordination than a rifle is?