[quote=“Benedict, post:2, topic:620”]I sort of do and don’t agree with this.
The problem I have with it is that boiling water has become so easy that acquiring sources of water is essentially becoming a formality. In fact, thirst is more an inconvenience requiring you to carry water with you, than it is a driving force behind gameplay.
I think the game makes too simple a distinction between “clean” and “dirty” water. There ought to be diferent levels and types of cleanliness.
“Toxic” Water has been taken from an incredibly unclean source, and definitely carries chemical, bacterial and parasitic impurities.
“Dirty” Water has been taken from a natural source, and probably carries chemical, bacterial and parasitic impurities.
“Fresh” Water has been taken from a natural source, and is unlikely to carry chemical impurities, and may carry bacterial and parasitic impurities.
“Clear” Water has been filtered, and is unlikely to carry chemical, or parasitic impurities, but may carry bacterial impurities.
“Clean” Water has been boiled, and is unlikely to carry chemical, parasitic, or bacterial impurities.
“Pure” Water has been chemically treated and filtered, and is sure not to carry chemical, parasitic, or bacterial impurities.
Getting access to truly pure water requires chemical treatment, perhaps through iodine tablets, and also filtration.
Any other method (just filtration, just boiling) only reduces some of the risks associated with drinking impure water.
In this way, early players will still struggle to access enough drinking water, but will soon establish a regular supply, but more advanced players can also start to combat the risks of disease, either through water treatment machines or tablets, or by finding ways to resist toxins, parasites, and infections.
It would make water a more interesting part of the game - a risk/reward system, rather than a good/bad system.[/quote]
Careful. This feels like the same problem that I had with Static Spawn: adding more work for the player (boiling doesn’t cut it anymore), but leaving the payoff (don’t get sick) at the same level.