Bonus: You yourself also get either cooked as wel or freeze to death so you stay preserved forever.
Never seen this combination. Although for most of the builds that Iāve played fumaroles seem to have been either disabled or made incredibly scarce. Are they more frequent now? At this rate we might even see minefields returning someday.
Rifts apparently can be found less often as of a ārecentā change, but since games_and_glory plays an older (stable) version (as s-/he stated somewhere else) itās quite possible that s-/he still runs into them on a regular basis (and Iāve seen them in older versions in labs too).
Minefields are still in the game, I run into one recently (luckily not literally) while testing something elseā¦ they just changed in appearance (and frequency).
That explains it.
I havenāt seen them for a very long time. At least not the randomly spawning everywhere kind. I realize that putting 20 or so mines in the middle of nowhere is not going to seem reasonable most of the time but it was fun.
True, the minefield Iāve run into was on the road. And one in a prepper house, but thatās not really a āfieldā.
Military bases also should have them from what Iāve read, but Iāve not explored them in a long time, so I can not offer any personal experience with that.
But yeah, the random placed ones are āgone for goodā, if I remember correctly.
Depending on the experience level of the player and his/her attention for detail, it was not only fun, but also !FUN! ā¦
Righteous.
Do I remember right that with low enough focus the player does not get warned when trying to step on a trapped tile? With the minefields gone I never encounter these conditions anymore. In the labs my characters die long before the focus has any chance of dropping this low.
If thereās no calorie malus from eating them raw, thatās wrong -thereās supposed to be one.
Iāve never encountered this. But I always were extra cautious around mine fields (or even just dirt mounds), so I donāt know if that was/is a thing or notā¦
Eating what raw? I donāt seem to be able to find the post that you replied toā¦?
Oh sorry, I meant to reply to post #17
Ah, yes, now I see.
Well, Iām not sure about the wheatā¦ As for the cattail rhizomes though, they offer 250 (k)calories each according to the item description. After processing two of them into one starch, the starch has 500 (k)calories, so thereās no calories gain.
So, this would confirm @Trigonās statementā¦
2 rhizomes -> starch results in 500 calorie starch.
Starch -> flour results in 15 portions of flour with 34 calories each
flour -> flatbread consumes 11 flour, and results in 2 portions of flatbread withā¦ 248 calories each.
The malus is only retracted after the RAW
item is cooked.
Ah, alright.
But thatās a lot of time-consuming stepsā¦
2 rhizomes -> 1 starch takes 40 minutes at best (500 kcal or 250 kcal per rhizome).
1 starch -> 15 flour takes 2.51 minutes at best (510 kcal or 255 kcal per rhizome).
11 flour -> 2 flatbread takes 8.05 minutes at best (496 kcal or 45.1 kcal per flour or 338.2 kcal per rhizome)
So, at the absolute best, youāve invested 50 minutes and 34 seconds (and 28 battery charges or 20 charges and a fire, but since solar is a thing, Iāll count this as basically free) for an additional 88.2 kcal gained per rhizome.
Therefore, while itās true that you do get about 1/3 more calories out of your rhizome for processing it, Trigonās also right that it takes more calories to craft it than youāll gain from it (unless you have spare NPC time and/or special traits/mutations/CBMs), as crafting has a āMODERATE_EXERCISEā activity_level assigned, meaning roughly a multiplier of 4.5 calorie consumption on the (approximated) default calorie consumption of 86.8 kcals while idling for those 50 minutes.
So youād spend a lot of time and about 390 kcal to prepare something thatās worth 338.2 kcal (at best) instead of eating it raw with no calorie cost and a worth of 250 kcal.
Thatās about as wasteful to your (survivorās) resources as it was to my time for doing this calculations .
Pretty sure thatād get better with batching, and you can get Mills that grind your flour for free. But yes, still probably not a great trade.
No. My numbers are based on level 20 cooking skill and 20x batch stack size next to a table. Thatās why Iāve written āat bestā.
Well, that saves 2.51 minutesā¦ unless you can also grind rhizomes into starch at the mill, as this takes up the most time, itās still not worth it.
Also last I checked mills canāt grind starch, unless that was fixed recently.
EDIT: Though Iām glad my napkin math held up under heavier scrutiny. Good to know Iām not crazy at least.
SECOND EDIT: Turning the rhizomes into starch is also nice for getting the plant fiber, but overall for food I still stand by raw rhizomes.
Well, I just recalculated everything. If youāre really skinny (0 stored calories), tiny (145 cm & ātinyā mutation, making you 45 cm small), of old age (the older, the better, but the max possible setting is 55 years in character generation), with no additional mutations, bionics, artifacts or changes to PLAYER_HUNGER_RATEā¦ Youād use up around 0.6 kcal every 5 minutes or 6 kcal for the whole crafting process (not taken into calculation that it would take much longer when youāre starving), so you could profit from thatā¦ if youād live to see the result, that isā¦
On the other handā¦ Eating to the max and getting a bmi of 468555 (2147483647 stored kcal), at full hight of 3 meters (2 meters + mutation āhugeā) and at an age of 16, youād loose 658933 kcal every 5 minutes or 6,589,330 kcal while crafting this.
And an other night wasted on stupid calculations and testingā¦ Why do I keep doing this to myself?
Edit: Here are the values I used for the calculation (function name taken from source code):
get_bmr = 170 to 189772830
base_bmr_calc = 169.0875 to 189772829.080363629
height = 45 to 300
age = 16 to 55+ (you age ānormallyā as the game progresses)
bodyweight = 26.325 to 42169939.795636362
get_bmi = 13 to 468554.8866181818
get_kcal_percent = 0 to 39045.15721818182
Fun fact: If you actually manage to get to 2147483647 stored kcal, youāll probably die of starvation, as it will overflow, turning into negatives (possible explanation: at that point you probably violently exploded and have therefore 0 fat left in your carcass body).
Second fun fact: I donāt see anything stopping you from reaching an age of 65+ at which, with almost no fat reserves and the smallest possible height, youād never again need to eat, as you will actually gain kcal just from existing and even more from exercising. Justā¦ donāt do anything that modifies your stored calories directly, like digging/mining or cutting woodā¦ or youāll starve to death.
Indeed. Thatās one side effect I didnāt consider. Youād probably still be better off to spin cotton balls into thread, but itās nice to basically have āfreeā plant fiber.
Iāve been saving every MRE Iāve come across in preparation for my first winter. Iāve hunted moose but most times the meat spoils before I get home and whenever I try to plan better by bringing my racks and charcoal along I donāt come across a moose
Bring a car, and donāt butcher the moose (beyond field dressing and possibly quartering) until you get back to base. That way the meat will be smokeable for roughly 2 days, and if your base is 2 days away by car then by god youāre better off just going for smaller game.
I always just base myself next to a river and fish. While fish may not be very high in calories itās trivially easy and safe to sail up and down the river fishing and dehydrating the lot on the spot by just strapping a kitchen unit or somesuch to your boat.
This makes winter easy to handle, especially if you manage to get a farm set up wherever you decide to base your river adventures from. Even a small field of wheat will let you keep yourself fed with delicious fried fish.
Though my all time favorite food storage method is a herd of cattle for obvious reasons. Massive supplies of milk and meat mean you can survive off of cows alone more or less with a decent herd. Though itās been a while since I lived the rancherās life so more recent updates could have changed this without me knowing.
Not sure if its a good time to point out or not but if you eat raw cat tail rhizomes you have a 5-15% chance of contracting a disease doing so irl, depending on the location of the plant. This is do to how they are natures water filter. They like to suck up parasites and bacteria and whatever else that is in the water like a sponge. Plus whatever was clinging to them in the water and mud in which they sit.
Another caveat is that they are not exactly flavorful raw and most people may find them kinda funky. A very low morale debuff of -1 per unit would be fair when eaten raw. I dunno if they can be given a tag to āget use toā them. Because if you eat enough of them. I would assume most people would be ok with them after a few days of eating them. They taste better with extra virgin olive oil and a dash of salt/pepper.