So, like, why can’t buildings have electricity much like vehicles? Default buildings are clearly-defined entities. Each building could be like an individual immobile vehicle.
Fuel-operated back-up generators already exist in the game. Install one next to a building, and the building’s electrical network should become operational… as long as the generator gets fuel.
Building tiles could and should conduct electricity. Buildings could be handled in many ways like vehicles. Individual devices could be manipulated on or off. Fridges, ovens and laundry machines could be installed only in buildings and never on vehicles, whereas most vehicle-mounted devices could be installed in buildings as well. Whereas vehicles have “controls”, buildings could have “fuse control panels”. I think we might also need some default interior lights and light switches. And doorbells for the hapless newbies to press, attracting nearby zombies.
Solar panel installation should be an option, just like vehicles can accept them. And storage batteries. After all, solar panels are way quieter than generators.
But there should be more electrical devices as well. Such as the water heater. A hot shower would be a huge morale boost. Water would be supplied from the sky, through funnels and a filter of some sort, and the building could have its own water reservoir tanks, same as vehicles.
I’ll attempt to list the various home appliances (existing ones and potential future ones)
- laundry machine (future clean clothes? not just plain clothes, but with “clean” status causing a morale boost)
- TV (watch automated repeating broadcasts, or static)
- DVD-player (to go with the TV; we must have movies and a movie collection)
- water heater (hot water, hell yeah)
- tumble dryer (instantly dry towels and clothes?)
- computer (play games… tons of potential functions)
- coffee machine (makes hot coffee or tea over 5-10 minutes. Meanwhile the player is free to move and act. Emits sound. chorrrrtle… heeeenk! CHOORRRRRTLLLE)
- microwave oven (only offers the re-heating function, not able to cook; will not heat anything that contains steel or other future metals)