Add randomness in Z stat. With today’s implementation you can easily estimate how bad ass / wimpy each Zd is and if you are going to beat the Zd in combat.
The Zd type should give a hint of what kind of enemy you are up against but we should add a element of surprise.
I think that it would be cool to walk up to a normal Zd, expect to easily beat it, and instead get drop-kicked with some kind of obscure Zombie martial art.
Maybe perception and weapon/unarmed combat skills can determine your ability to evaluate skills of the Zd. Maybe add a automatic “threat marker” for each Zd generated by your skills.
And thank you all devs for a fantastic game!