I was wondering if there was a way to change how gases worked so they were more realistic so lighting a fire doesn’t just warm an area it heats up gas in its time which spreads to other warming the whole base rather than just a few tiles around it. Also would it be possible to add microbes to the gases so that you could be infected by breathing infected gases (this would buff poison gases from enemies as well as the Mycus but only marginally) and have it so that these microbes would have a half life and every X time that passes they would decay/grow by a certain amount like every turn it decays/grows by 5 microbes. Along with gases would it be difficult/too resource intensive to make a realistic gas system and parts to that. That is adding carbon dioxide/monoxide and ventilation systems that could be built and oxygen so if you enter a cave or the deep earth you wouldn’t have that much oxygen and likewise with great heights increasing the strain on your body and vise versa with high oxygen concentrations.
Is it easy to add a atmospheric simulation in game or does it need to be done all from scratch?
Would it be resource intensive for weaker computers?
And would it be possible to add realistic microbes both good and bad?