Artifical Night Generator + Improved night vision effect [.C stable]

Improved night vision (normal would work also believe) mutation.

  • Artifical Night Generator

You see in 5 tile radius, due to the night vision, but the character itself is not seen. Which seems odd but is this the intended effect.

I was using this to walk through a town of zeds in daylight.

If improved night vision allows you to see up to 5 away, why can you not see yourself?

I thought I had accidentally turned on cloaking at first.

Use case seems acceptable (create darkness through which you can see but zeds can’t, use this to move through them safely); character thing is probably a display glitch. Thanks for reporting.