if your playing on static (especially on stable .C), turn it off.
Static spawns ‘all’ the zombies in a given area when you load into it. If you turn it off, it will spawn them over various times. You may find some wandering around @ times even in areas you earlier cleared but it’s easier to deal with if you new. I like it that way personally, feels more realistic that they are moving around and into/out of areas.
“Wandering” spawns is the hordes. In the stable it pretty overkill. I heard they ‘changed’ it in the experimentals, but hordes are going to go into your area if you generate noise over 20. Which is starting and driving a car or pretty much smacking anything hard, breaking glass etc.
Now, for stealth, it’s not really possible. There is no ‘stealth mode’ zombies see you, they are not blind. You can make it easier when walking over things with the light step, but ‘scent’ is a thing, you have various smells tied to you. Creatures and zombies can hone in on that. It’s one reason you close any curtain of rooms or a house you plan on being inside for more than a few minutes. It cuts back on the amount of scent escaping.
Traits and stats trump skills. Skills can be learned. Pick what you need to start, and when you fight always funnel them in.
One of the first things to do is make a ‘makeshift’ crowbar. You need it to pop open doors and windows. It makes some noise, but not near as much as smashing windows.
I usually do a ‘missing’ start, and pick a random building. Never a gun shop. You can’t carry jack right away so having a gun, but no armor or way to carry anything is worthless.
Which is why go through houses, and look for clothes I need and various food items, batteries etc. If I cannot carry it I hit the map and hit N (for notes) make notes of what is where, and what house is cleared. The ‘base’ hole up in for a few days/weeks depends on what’s in the town. If it’s a house, I pick one with a fireplace. I board the windows by dismantling the furniture.
Cut up the extra sheets. blankets/pillows/clothes/boots. Make the face/hand coverings, backpacks and clothes/thread reinforce if needed. Slowly expand you way out.
If need rags, cut the curtains down in the houses you not staying in. The sheet gives good rags and long string. Break the long string down into small strings, and small into thread. It’s way faster than the time to shread a rag into threads. If you need strings/threads. Seat belts, they drop into rope, which can be broken down into long strings. If you can remove seats, decent source of leather/rags also.
Once you have enough protection, then fight more zombies. If it’s a loot run I have 1 duffel on top of backpacks. I don’t wear it until I’m on my way back, and I don’t plan on fighting, since I marked everything I want on the houses/map that may have been heavy, on my return trip back, I pick it up, After I did the fighting and the zombies are dead.
Learn how to layer for protection/warmth, and for fighting. You can get a balance it’s just harder at first. The tailors kit is actually OP as hell. You can make yourself almost immune to most normal zombies with it pretty easy.
If you go in @ night, don’t leave the flashlight/light source on. Turn it on to get your ‘bearings’ turn it off, zombies only follow by sound/scent/sight. If you drop sight, they can’t really hear that well unless you
If your being chased by a lot, break Line of Sight. Zombies really won’t follow you if they are like 40+ tiles away. Dodge through house, close the curtains (same command to close a door). Search the houses, quick, peek back out the curtains. If your safe or seem to be, cut the clothes that you don’t need make a backpack etc. Often early on cutting or disassembling an item can help you make things you need. If you don’t need or want the flashlight right away (or to dissemble it), pop the batteries etc.
I don’t even go towards a gun store for 10-15 days or more. Guns are loud, you burn through ammo. I don’t fire one until I get a supressor, and even then never on any zombies that are easy. Guns for me are used to take down big enemies.