Forgot to inform you guys about the wood pile testing.
I’ve tested fire duration for objects of 280 volume. With the PAPER modifier, it lasts a whole lot longer, I held 5 for 16+ game hours and the fire still didn’t go out. The fire oscillates between fire and raging fire, seemingly never quite going out even in rain. When in raging fire mode, the surrounding 8 tiles also turn into
The powder object with 280 volume went out in 45 minutes, admittedly with very little smoke compared to the PAPER object.
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There seems to be an issue with the shield and boards, as well as the bows.
There’s no explicit error message about where it is only:
DEBUG: JSON error at : value is not numeric value does not exist
Press space bar
After pressing the space bar a few times, everything seems to be fine though. All the items are in the game and functioning.
{
"id": "bow_like_object",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "bow-like_object",
"description": "An object that looks like a bow from afar, but closer inspection will reveal its masquerading nature. This is a bow someone with absolutely no knowledge of bows would make. Solely based on popular depictions from movies and video games, this object merely tries to look and act like a bow, nothing more.",
"rarity": 0,
"price": 0,
"material": "WOOD",
"flags": "RELOAD_AND_SHOOT",
"skill": "archery",
"ammo": "arrow",
"weight": 18,
"volume": 4,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 0,
"range": 1,
"accuracy": 45,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 70
},
{
"id": "10kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "10kg bow",
"description": "The staple of hunter gatherers that predates history. Though made using the most rudimentary knowledge of bows, this short and weak bow is still perfect for taking down small game and, sometimes, humans with enough skill.",
"rarity": 0,
"price": 140,
"material": "WOOD",
"flags": "RELOAD_AND_SHOOT",
"skill": "archery",
"ammo": "arrow",
"weight": 4,
"volume": 4,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 2,
"range": 7,
"accuracy": 25,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 80
},
{
"id": "20kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "20kg_bow",
"description": "A bow with double the draw weight of the previous bow. This six-foot long wooden bow is reminiscent with the english longbow but far weaker. Even so, this bow takes a fair amount of strength to draw. Arrows fired from this weapon have a good chance of remaining intact for re-use. It requires 10strength to fire, as do all subsequent bows.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 8,
"volume": 5,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 4,
"range": 10,
"accuracy": 18,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 90
},
{
"id": "30kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "30kg bow",
"description": "This bow is the gateway for the stronger bows with much heavier draw weights. The draw strength of this bow is slightly above the limit of the pre-cataclysm recreation and hunting bows.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 5,
"volume": 7,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 7,
"range": 13,
"accuracy": 16,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 100
},
{
"id": "30kg_bow_compound",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "30kg bow compound",
"description": "A bow that uses a set of pulleys to take the strain off when a bow is fully drawn. This does not mean however that the draw weight on these must be less of other bows.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 7,
"volume": 7,
"bashing": 2,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 7,
"range": 13,
"accuracy": 12,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 100
},
{
"id": "40kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "40kg bow",
"description": "With a draw strength of 40kg, this bow requires a great deal of experience and training to use properly. The equivalent of lifting an ugly small woman every draw, this bow can fling heavier arrows much better than its predecessors, and deal far more bashing because of it. This however comes at the cost of accuracy and draw rate.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 6,
"volume": 5,
"bashing": 4,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 12,
"range": 18,
"accuracy": 20,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 110
},
{
"id": "50kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "50kg bow",
"description": "This bow has curled arms that turn away from the archer at the ends, and along with other techniques you've gained from bow construction and usage, puts an astonishing 50kgs of energy into the release. Solidly powerful, but it is even slower and more inaccurate than weaker bows due to the strain it puts on the user. However with experience, the 50kgs of draw weight is much more efficiently transfered into the arrow shaft than your previous bows.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 7,
"volume": 9,
"bashing": 4,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 16,
"range": 22,
"accuracy": 25,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 120
},
{
"id": "65kg_bow",
"type": "GUN",
"symbol": "(",
"color": "yellow",
"name": "65kg bow",
"description": "The massive frame of this weapon belies it's monstrous power. A supersized version of the 50kg bow, this bow trades increased draw weight for effeciency of release, giving more power per kg of draw weight than the previous version.",
"rarity": 0,
"price": 1400,
"material": "WOOD",
"flags": ["STR10_DRAW", "RELOAD_AND_SHOOT"],
"skill": "archery",
"ammo": "arrow",
"weight": 9,
"volume": 16,
"bashing": 8,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 24,
"range": 28,
"accuracy": 34,
"recoil": 0,
"durability": 6,
"burst": 0,
"clip_size": 1,
"reload": 135
},
{
"id": "wood_pile1",
"symbol": "O",
"color": "brown",
"name": "wood pile1",
"description": "A large pile of wood cobbled together so that it would burn for long periods of time than simple logs.",
"rarity": 0,
"material": "PAPER",
"weight": 40,
"volume": 280,
"bashing": 10,
"cutting": 0,
"to_hit": -10
},
{
"id": "wood_pile2",
"symbol": "O",
"color": "brown",
"name": "wood pile2",
"description": "A large pile of wood cobbled together so that it would burn for long periods of time than simple logs.",
"rarity": 0,
"material": "POWDER",
"weight": 40,
"volume": 280,
"bashing": 10,
"cutting": 0,
"to_hit": -10
},
{
"id": "impr_shield",
"symbol" : "o",
"color": "light_red",
"name": "impr_shield",
"description": "An improvised wooden shield. Using weak glue, wood that has not been fire hardened or dried, no boss in the middle, and no rim among other things, this shield is a mere shadow of what proper shield craft can produce though it is well built enough to stay in one piece.",
"rarity": 0,
"price": 0,
"material": "WOOD",
"volume": 10,
"weight": 8,
"bashing": 6,
"cutting": 0,
"to_hit": 2,
"flags": "SPEAR",
"techniques": ["WBLOCK_2"]
},
{
"id": "shield",
"symbol" : "o",
"color": "light_red",
"name": "shield",
"description": "A metal rimmed shield, with boss, and correct building processes. Not only does this shield shed unnecessary weight, it can also pack a decent strike.",
"rarity": 0,
"price": 0,
"material": ["WOOD", "IRON"],
"volume": 10,
"weight": 7,
"bashing": 8,
"cutting": 0,
"to_hit": 2,
"flags": "SPEAR",
"techniques": ["WBLOCK_3"]
},
{
"id": "impr_spear_and_impr_board",
"symbol" : "/",
"color": "light_red",
"name": "impro spear and impro board",
"description": "Ubiquitous the world over, not only due to the simplicity of make and complimenting pairing, but also for its effectiveness.",
"rarity": 0,
"price": 0,
"material": "WOOD",
"volume": 18,
"weight": 12,
"bashing": 0,
"cutting": 10,
"to_hit": 1,
"flags": "SPEAR",
"techniques": ["WBLOCK_2"]
},
{
"id": "impr_spear_and_board",
"symbol" : "/",
"color": "light_red",
"name": "impr spear and board",
"description": "Ubiquitous the world over, not only due to the simplicity of make and complimenting pairing, but also for its effectiveness.",
"rarity": 0,
"price": 0,
"material": ["WOOD", "IRON"],
"volume": 16,
"weight": 12,
"bashing": 0,
"cutting": 10,
"to_hit": 2,
"flags": "SPEAR",
"techniques": ["WBLOCK_3"]
},
{
"id": "spear_and_impr_board",
"symbol" : "/",
"color": "light_red",
"name": "spear and impr board",
"description": "Ubiquitous the world over, not only due to the simplicity of make and complimenting pairing, but also for its effectiveness.",
"rarity": 0,
"price": 0,
"material": "WOOD",
"volume": 16,
"weight": 12,
"bashing": 0,
"cutting": 16,
"to_hit": 2,
"flags": "SPEAR",
"techniques": ["WBLOCK_2", "RAPID"]
},
{
"id": "spear_and_board",
"symbol" : "/",
"color": "light_red",
"name": "spear and board",
"description": "A pair of weapons that has killed man since recorded history, and for many ages before that, and likely for many ages to come...",
"rarity": 0,
"price": 0,
"material": ["WOOD", "IRON"],
"volume": 14,
"weight": 10,
"bashing": 0,
"cutting": 16,
"to_hit": 4,
"techniques": ["WBLOCK_3", "RAPID"]
},
{
"id": "buckler",
"symbol" : "o",
"color": "light_yellow",
"name": "buckler",
"description": "A small shield, the size of a dish, that encloses the front of the hand when holding it, allowing for quick, precise, and deadly strikes, as well as affording a measure of defence.",
"rarity": 0,
"price": 0,
"material": "IRON",
"volume": 3,
"weight": 5,
"bashing": 8,
"cutting": 0,
"to_hit": 3,
"flags": "SPEAR",
"techniques": ["WBLOCK_2"]
}
I highly recommend putting wood_pile1 into your game and playing with it.