Thanks PALU. I think you’re probably right about the spider, and I’ve just discovered that my friendly NPC works the same way. Zombies are all in with their attacks, and so is the NPC in response. When I was attacked by mutants and spiders in my basement subway, though, they would run away when hurt bad enough, and the NPC would immediately stop attacking them. That’s good to know, if only to always have a pistol available to finish them off rather than letting them heal and come back with friends.
Dogs can be led by a leash in experimental builds. It works OK but it is definitely still a bit buggy. The dog whistle works well to make dogs stop attacking, and less so to come close to me. It is how I got the dog away from the sludge crawlers. I could then tie the dog in a spot away from the fighting monsters until I figured out how to get it back up the ladder. The dogs will follow you up and down stairs no problem. This is a ladder though, and the dog either can’t climb it, or it won’t follow me up with the sludge crawlers fighting 3 tiles away.
But you were right about your answer to that problem as well. There’s a pet carrier. I searched my piles of stuff for ‘pet’, and discovered I’d picked up something called a ‘petpack’ somewhere. It’s a pet carrying backpack. A little soap and water and dog rescued!
The door thing is (was) just sad. The build menu says I can build it in open spaces (no walls at all). It says I can build it in existing doorways with existing wooden doors. It says I can build it in the basement, just not in the opening between the walls. I have a 3 tile tunnel to my stairs down to the subway: the basement wall tile that I broke through, a second tile, and the end tile with my stairway to the subway which comes out as a ladder on the bottom (for some reason it wouldn’t let me build my stairs in a 2-tile tunnel, or maybe I only checked “mine downstair”, not “dig downstair”). Anyway, after dragging away everything in the entire 3-tile tunnel, I found that I could build the door (or a junk metal floor) in the middle tunnel tile, so that’s what I did.
I think the software thinks that the first tile, where the old basement wall was, already has something constructed there, and so can’t put something new there. When I first dug through the wall, it created a deep pit there, which I filled in after I fell in. Maybe the program now considers that a filled pit … and after writing that I go and check and discover that, indeed, that tile contains a shallow pit. I didn’t fill it in all the way. DOH! So I filled it in all the way, and now I can construct things there.
The nice thing about my rants, is that they are almost never justified.