Yep, it’s already fixed in whenever I update the mod. For context, this mod doesn’t have a set update schedule; I add stuff to it as I play, and if I find it fun, I add it to the mainline for later updating the mod itself. I mostly just use Aftershock as my personal spot for things I find fun for the game so that I don’t need to jump through hoops to get them into vanilla.
That said, of course, I do still have overarching goals, balance concerns, and a vision for how the mod differs from vanilla. In particular, I’m thinking about making Rivtech a much stronger force in the world political stage, and the pioneers of nuclear power; part of the next update will include a bunch of nuclear-powered gadgets like an atomic reading light and the atompot, which functions like a mess kit that needs no power. (UPS’s can also be worn on the legs now, so that’s nice!)
As a final note, the past few updates have included stuff not listed in the changelog, but the thing that comes most to noticeable mind is professions. In particular, I’m proud of the idea I had for the Affluent Execute, who starts out with nothing special - just a bunch of fancy clothes and jewelry - but a very high discount on gas, and a maxed-out cash card (which holds 2 million dollars, if you were unaware.) For anyone who wants to try the new atomic stuff, the Atomic Pitchman starts with the majority of the atomic line of stuff in their inventory. I encourage y’all to demo these professions to see how they play.