Although CDDA will never head in the direction to suffer from “chosen one syndrome”.
Is it possible that a player can interact with factions, npcs, and their environment enough to alter the future of a region or factions?
(Not sure if this is already possible, so forgive me if it is!)
For example, if you and your personal faction numbered in the hundreds, were well equipped with ranged weapons, armor, vehicles, and could source materials for bullet production and food production, its foreseeable to actively kill hundreds of thousands, maybe even millions of zombies through a controlled effort. ( maybe even a hypothetical alliance/cooperation between the Old Guard and your own faction).
Although this is insanely impressive, I believe with the current capabilities a player controlled survivor has, it’s not hard to imagine that a group of disciplined, loyal, and well armed survivors/followers could effectively clear our towns and regions, from the relative comfort of a reinforced hybrid bus. So far, the only issue I can see is if gunpowder was not craft able, or if the guns/barrels themselves began to become inoperable after 12,000-20,000 rounds having been fired through them. Though I like to believe, if there are strong holdouts or thriving cleared regions, that 10 years after a cataclysm there might be some communities with the capabilities of fixing/replacing the barrel of a gun(but not necessarily being able to build/replace the more complicated parts)
My question is. Does this fit into the future of CDDA? If this is seen as desired by the core developers in some fashion then this makes my heart sing. This could be a form of a lategame goal that survivors could work to in establishing faction camps/and clearing out regions that hopefully isnt unrealistic or fall into the issues from of the chosen one syndrome.
Thank you for all of the work you do developers! I plan on one day soon helping add content or bugfix, rather than just talk about neat potential ideas!