Actual Penalties For Broken Limbs

As far as I can tell, the only penalties to having broken arms is not being able to hold things that are too large in your hands. I mean, I guess that makes sense, buuuuut…it’s really quite tedious. I shouldn’t be forced to sit around and physically not be able to do something as menial as fill a jerrycan out of a pump because I can’t equip it. (A duffel bag does avert this, but it seems like a silly workaround.)

Broken bones hurt. Like…a lot. Manipulating something with a broken arm, or being struck when you have a break, is excruciating. Trying to move too fast and stimulating a broken leg is also quite painful.

I feel like there should be a ‘soft cap’ for breaks as opposed to hard limitations (you can’t move above a certain speed, can’t hold x volume in hands, ect). Fighting with a break is asking for a very hard jolt of pain and moving too fast with a broken leg is asking for a painful reminder to slow down - you CAN push yourself, THEORETICALLY, but doing so risk debilitating consequences. Anything better than sitting around for a week waiting for the bones in my arm to grow back so I can hold a jerrycan and actually fill the stupid thing at a gas pump.

Also, infections have a base amount of pain that must be present at all times. Why not breaks? Those are a much bigger deal than anything but the most serious of infections, if it disables an entire limb. It would give pain medicines a real use besides chugging in the middle of a fight or yanking something that’s too heavy and you shouldn’t really be able to move.

Well, from what i know, right now the system for healing broken bones is… well, broken. There was a discussion recently where someone said that one of his limbs didn’t heal for over a season. First the system might need to be somehow reworked, though as someone who had a terrible luck IRL and broke the EXACT SAME BONE three times in my life i can confirm that a broken limb is much more pain in the ass than in CATA - especially if you break your dominant hand.

Your suggestion and stated goals don’t match, there would always be a level of damage where the limb becones effectively useless, what you are suggesting would be an intermediate level of damage, not a replacement for a limb being fully damaged.

I wrote the original post late at night, so it probably has inconsistencies.

I don’t remember what I was originally trying to say, but thinking about it again, broken bones should have minimum pain requirements like infections do. At least until they’re in a splint, where they hurt less, but still probably do. I don’t know how one would go about checking for that in the code.

And getting hit on a broken limb should provide a nice spike of pain, because that would legitimately debilitate someone IRL. My mother broke her arm when my sister and I were younger, and my sister yanking on her shirt physically brought tears to her eyes.

Do leg breaks cause speed debuffs? Because they also should do that. For reasons.

Getting a limb injury could slow attack and movement speeds, perhaps?