[quote=“Coolthulhu, post:3, topic:13160”][…]
It would be better if splints were simply dropped and broken limbs were just considered incapacitated in some way, with that way being abstracted out to avoid wonkiness.
Splints are just an uninteresting detail to manage, a problem for NPCs, a problem for new players and a problem for wilderness survivors. Every penalty of having to wear a splint could be just converted to penalty of having an incapacitated limb instead. This would be cleaner and less demanding on suspension of disbelief.[/quote]
How do you propose to deal with an incapacitated limb then? Assuming splints are no longer a thing and instead of being “broken” the limb enters some incapacitated state. Making the effect wear off by itself is even more uninteresting and unrealistic. If the splint system is scrapped I’d rather just have the limb be completely gone and be forced to install a makeshift wooden/metal leg/arm.
Once either set of limbs is gone it’s pretty much game over. Your character becomes highly ineffective - if your arms are gone you can choose to kick or headbutt your enemies but that could be potentially damaging to your other bodyparts (some martial arts would counter that). You can no longer (w)ield weapons, interact with items (picking them up) or use the crafting menu. Maybe some ‘last hope’ item could be introduced, like a self-installing Bionic Arm CBM, but that should be a fairly rare drop.
Similarly, with no legs, you’ll be reduced to crawling. Perhaps even have a UI element just for that - replace the usual [W]alking/[R]unning indicator with [C]rawling]. Moving will take 5 or 6 times as long as it normally would, and driving could (possibly) be unavailable until some special part is installed to help you with your insbility to use the gas pedal/brakes.
This is obviously done to deter players from making their characters take unnecessary risks and shrugging off severe damage with minimal repercussion. Would you try to disarm a mine as a highschool student? Highly doubt that. Wanna try anyway? Suffer the consequences. Furthermore, if you engage enemies who can possibly tear your limbs off like a zombie hulk, you knowingly make a decision that could possibly doom your character to deletion. Unless you’re doing some special scenario, there’s ALWAYS a different option other than engaging the threat directly, and you should always take that into account.