Well… the discussion wasn’t really about smoke, which I never said was useless. It was about corpse disposal, and specifically that of acid zombies.
My recent survivor, the one with the turnout gear, is for the most part shrugging off blows from low-tier zombies. Stamina isn’t much of an issue for him, though I imagine a surprise brute or hunter or something could be dangerous. Seems like he runs out of stamina more quickly in combat, but that could be my imagination. I’ve ditched the motorcycle helmet, but I’m still not sure. My others have generally worn mostly leather, with arm and leg guards, kevlar vest, that sort of stuff, so I’m speaking from that experience. I’m also referencing that full-day battle I’d had where zombies began rising while I was still busy cleaning up after the fight. That in and of itself is not a problem. It’s really kind of neat. But that doesn’t mean that a corpse-disposal machine is unwarranted - rather that it would be something that would be rare and/or require a considerable degree of mechanics skill to install.
I am trying very hard to keep this thread from devolving further.
I would also like to discuss how stamina mechanics could become a greater consideration in player decisions (now recognizing that a heavily armoured survivor can effectively fight through exhaustion) by referencing the Dominions4 fatigue mechanic, which penalizes armoured units more heavily by increasing the chance of scoring critical hits against them as they become tired.