Achievements

So harder achievements is what is called for ey?

!SCIENCE!: Kill 100 enemies with magma, 500 with fire, 100 with acid, 100 with explosions and 50 with electricity

Child abuse: Clear a school while naked and armed only with a zucchini

David and goliath: Kill a hulk by only doing damage with a sling.

Doing it wrong 1: Maintain enc with a total sum of 40 for 10 straight days.

Doing it wrong 2: Melee 20 turrets with the same char.

Doing it wrong 3: Get 50 kills with an unpowered chainsaw, 50 with an unpowered circular saw and 50 with an unpowered electric carver.

But is it big enough?: Build a vehicle more than i map tile long or wide.

Green warrior: Seal off 10 waste sarcophagi with one char.

Dumbass that could: Build a mininuke with a char that has a base int of 1.

Rehab is for quitters: Have 5 addictions at once.

Child abuse 2: Clear a school wearing the dinosaur suit and wielding a chainsaw.

Whut?: Get run over by an unmodded car.

BECAUSE ITS THERE: Get to the bottom of a slime pit.

Me and THIS ARMY: have 100 friendly blobs on screen at the same time.

Urist: Survive only on cat meat and alcohol for 1 week.

NOT A-FUCKING GEN: Have 3 modded cars destroyed by triffid queens.

Prepared: Carry 2 entire cars worth of car parts in your car.

Tactician: Get 500 kills with the same char from burning buildings.

Strategist: Wipe out 5 fungal blooms with ICBMs with the same char.

WOOOOOOOOOOO: Maintain a meth high for a solid week.

Sleep when you die: Dont sleep for 2 weeks straight.

You sir, got an admirer.

YES! I love this one.

Achievements often serve as a sort of tutorial for the game. That’s why so many of them are easy to get. Players look at an achievement list, see things to do, and it serves as a gateway to introducing game concepts to them.

IF Cata were to add them I’d think that you’d want to do the same thing, but you’d want to phrase them in such a way as to not be TOO spoilery.

they also break the immersion in a way that few other things do
I understand that for some players this are the things to go for in a game, but for me (probably for a few others too) they will ruin the game beyond playability.
But again, i have nothing against a MOD that adds achievements.

Personally I find achievements stupid and pointless at worst and overly cutesy and referential at best, but whatever. I don’t really need the game to inform me when I’ve achieved something worth being pleased with.

Back from the dead: Fully heal after having : health on the torso or head
Made of steel: Successfully install Alloy Plating on your head arms legs and torso

-Mega Man.
Successfully install a blaster arm.

-Don’t fuck with a Canadian.
Kill 100 enemies with a hockey stick.

-They keep coming!
Kill 150 enemies in the same map tile within 24 hours.

-Please, I’ll talk.
Get a NPC to surrender by using force.

-I could kill you in a hundred different ways.
Kill 50 enemies with household objects.

-I. Am. God.
Get 3500 kills.

-Fire is pretty. So pretty…
Burn down 150 buildings.

-For science. You monster.
Kill off 150 different characters.

[quote=“Goombah, post:24, topic:5518”]Achievements often serve as a sort of tutorial for the game. That’s why so many of them are easy to get. Players look at an achievement list, see things to do, and it serves as a gateway to introducing game concepts to them.

IF Cata were to add them I’d think that you’d want to do the same thing, but you’d want to phrase them in such a way as to not be TOO spoilery.[/quote]

I think the same way as you do, cowboy. That is a good idea for adding them.

Feelin’ Lucky, Punk?: One-shot-kill a zombie with a .44 Magnum revolver–loaded with one round.

He’s not dead, it’s a trick. Get an axe: Pulp a zombie with a wood axe.

School Shooter: Clear a school with an AR-15, M4A1, or AK-47.

There Is No Kill Like Overkill: Kill a squirrel (or other such small creature) with a mininuke.

Nuclear Fallout: Find a missile silo and launch the missile.

If I’m Going Down…: Completely surround yourself with zombies.

… I’m Taking You With Me: Activate any and all explosives in your inventory while completely surrounded.

Hellish Copter: Find a wreck site.

Dwarf Fortress: Carve an entire home base into any map tiles labeled “Solid Rock”.

Supersonic: Travel faster than 767 MPH in a vehicle. (vehicular oddities resulting from crashes do not count)

Lock, Stock, And Barrel: Fill all available attachment spaces on a rifle, shotgun, or submachine gun.

[spoiler=I don’t expect many people to get these last two.]

Maniac: Beat 9 zombies to death with a steel dildo.

Crazy Person: Beat 9 zombies to death with a steel dildo while wearing a Bugs Bunny suit.[/spoiler]

Martial Artist: Know and effectively use 2 Unarmed Styles

Martial Master: Learn and use 5 different Unarmed Styles

Russian Roulette: Shoot yourself with any revolver based weapon and live

Living in your mom’s basement: Explore 10 house basements

Am I glowing yet?: Spend a day in a Hazardous Waste Sarcophagus

Something seems fishy: Reach fish mutation threshold

The Definition of Insanity: Take out 100 enemies while hallucinating.
Vengeance: Kill the creature that killed a previous one.
We Are Experiencing Technical Difficulties: Have the game crash.
Bandit/Murderer/Psycho: Kill 10/100/1000 NPCs.

they also break the immersion in a way that few other things do
I understand that for some players this are the things to go for in a game, but for me (probably for a few others too) they will ruin the game beyond playability.
But again, i have nothing against a MOD that adds achievements.[/quote]

While I think the idea of achivements ‘ruining’ the game beyond ‘playability’, is silly, personally, I can understand how having pop ups can irritate and get in the way.

That said, I think the benefits of a soft tutorial like that to introduce game systems to new players, as well as provide entertaining things to do that showcases the game’s versatility outweighs the irritation that they can provide the few. It should be simple enough for those who dislike them to turn off any notifications.

Achievements as soft tutorial is oft-overlooked but very useful. That said, they need done in a way that maintains Cataclysm’s ethos of no hand-holding without revealing /too/ much or squashing the sense of discovery integral to the game.

Of course. Thats why as this thread goes, this is where players post achievements and others attempt them. So they are not technically in game, and cause some of these would be impossible to calculate like clearing a school with just an ak-47.
Of course, you know we have an options menu…
Achievements Enabled/Disabled
But I’m liking some of these ones, haha

-Beyond the impossible.
Finish 12 labs, 4 mines and 9 slime pits.

-How are you still alive?
Survive a explosion.

-Deal with it.
Put on sunglasses.

-Breaching charge set.
Blow open a door with explosives.

[quote=“BadSniper, post:30, topic:5518”][spoiler=I don’t expect many people to get these last two.]

Maniac: Beat 9 zombies to death with a steel dildo.

Crazy Person: Beat 9 zombies to death with a steel dildo while wearing a Bugs Bunny suit.[/spoiler][/quote]

Achievement Unlocked: Respect for George Carlin.

Maybe, with the achievents, you could see, instead of an achievement popup, a message forashadowing the achievemnt, like:

“You suddenly feel realized, moral boost”
“This remembers you of something, moral boost”

etc.

He’s Dead Jim: Kill an NPC with a medicinal tool
MURDER TIME: Kill anything with a vegetable
The Drink To Go With The Bread: Kill something with a Molotov Cocktail
Molotov Welcomes You: Kill a Tank Droid or Hulk using only landmines and Molotov Cocktails
Certified Badass: Clean a city of all zombies on static spawn, Using Bare (or Bear) hands
4 Horsemen: Kill over 1000 things over the course of a characters life
Domo Arigoto: Become a cyborg
Thats a not even a real sword, thats a Fucking Boxcutter: Kill a VERY powerful mob with a pocket Knife
European or African?: 17 Intellegence points
I AM BECOME DEATH: 17 Strength
I am not left handed: 17 agility
Perigrine Falcon with a Laser Scope: 17 perception

Indestructible - Nuke yourself (launchable from bunker type)

Baseball - Kill 50 zombies with a baseball

YOU SHALL NOT PASS! - Beat a jabberwock to death with a heavy stick

Eat this! - Kill a group of 15 or more zombies with an explosvies launcher of some kind

ITS THE BOXING MATCH OF THE CEEEEENTURY! - Fight and kill a zombie hulk with your FISTS OF FURY

Wildman - Never sleep in a house in a characters life (max time is atleast 30 days before able to unlock)

GO TOWARDS THE LIGHT - Beat a zombie to death with an atomic nightlight or flamethrower a group of atleast 10 zombies

Oh, yeah? - Run over an NPC with a vehicle after they turn hostile to you

I NEED MORE POWER SCOTTY! - Drive a vehicle with atleast 50 electric engines

ULTRA KILL:20 Zombies. 10 turns.
FOR AUIR: Defend a Building for 60 hours non static spawn, max spawn rate
This Will Be the Day that I Die: Get hidiously drunk and kill 20 zombies
METH METH METH MEEEEEEEEEETH: Stay on a meth high for 72 hours straight.
Awkward for everyone involved: Talk down a hostile npc while naked
I AM SODECKIS: Kill 200 zombies with your bare hands in one day
Schrodinger’s Exploding Cat: Kill a zombie, a cat, and a cardboard box at once.
Metamor: Become something more than human
THE BIRD OF FIRE: Survive an encounter with 2 jabberwocks, three hulks, and 20 zombies (No Bullshit, this can actually happen)
Pascal: Color a building in blood of zombie and insect, at random, every wall must be colored.
GET OUT OF MY DREAMS: Survive Amigra Fault
FUCKING GENTLEMAN: Kill not one female npc
Definitely Not Coconuts: Kill and eat a horse.
HELL NO: Live through a mininuke blast.
SEE YOU LATER, SHITLORDS: Slam the door on a ton of dangerous monsters, and escape