I was wanting to start some fresh talk about a couple of things… First being “bragability”, for lack of using a real word… For current Cataclysm you can show off your kills list and your current inventory/equipment (though few do), you can show off nice screenshots and images of custom built vehicles…
Although I’m not much of an online gamer and don’t put much weight in achievements or bragging myself, I know lots of people do (of course, I do enjoy showing off some amazing/unique close-call scenarios or character builds or random humorous situations).
First (I’ve mentioned before) its strange to me that when you level a skill up you don’t get an announcement saying so. Also (and I’m sure this has been mentioned) I think some kind of loose “player level” would help people feel like they’re achieving something. Sure, a screenshot of your stats ‘@’ screen is technically your level, and is highly detailed… And this work would be somewhat fluffy and unimportant, but I feel like it’d help players feel like they’re conquering milestones or doing better than their previous characters.
I thought all the melee skills could come together to form a Combat (or Lethality) Level, all crafting skills for a Craftsman Level, and all survival type skills for a Survivor Level. Granted, someone with a Combat/Lethality Level of 15, you still wouldn’t be able to tell if they gained that level by dodging and crossbows, or cutting and shotguns, etc, I’m not quite here to outline an exact suggestion, either way, mostly here to sound out other peoples thoughts and opinions on it.
Even a generic levelup system wouldn’t hurt (in my opinion!), where monsters are worth certain amounts of experience points, each level gains you minor character buffs, maybe an extra point of hitpoints every five levels, a stat point every ten or fifteen levels, something like that… For that route we’d need non-combat ways of gaining experience as well, since lots can be done in Cataclysm without harming a single rotten innocent
And then achievements, I feel like (though I honestly don’t care too much one way or another, and I know multiple forum posts have went over this topic already…) that these would be useful sooner rather than later… For one it speaks to the perfectionist in a lot of people, and even when you hit those “Meh, what should I do now?” moments, you’d have a list of unachieved milestones you could refer to for inspiration (though some of these would be non-spoiler ‘???’ listings, I’d imagine). To me a good in-depth set of achievements (especially with multiple tiers per achievement, where the final tiers are truly tough/impressive to tackle) are just as good as a kill counter or screenshot… Could even group them into sets and offer small rewards for completing an achievement set for incentive beyond bragging to complete them…
Anyway, I’ve definitely rambled too long… What do you folks think on the multiple subjects? (General level, specific levels, achievements)