In that case, a page dedicated to noise, with detailed stats and formulas.
Like how noise is calculated from damage, whether from guns firing, or a crowbar opening a door.
Or how the distance it is heard is calculated, (fade-off per tile?)
How noisy are footsteps, do footwear modify it, and if so, how? What mutations, perks or bionics affect it, and how?
You know, the useful technical stuff that you can’t just learn ingame. I wouldn’t even know where to start looking for this kind of information, but i very much want it for when i play a methodical game.