[quote=“Inadequate, post:44, topic:4438”]The different tactics suggested were: walk backwards while hitting them whenever they get too close, walk around picking up stones and tossing them at zombies, grind melee on rats before you actually fight anything. The first two require even less thought when moving around than kiting them over bushes, and the last one is barely worth considering.
And the exploit/strategy/tactic issue is really a semantic one, and doesn’t belong here.[/quote]
Those are admittedly terrible suggestions, but I think that the ‘walking backwards whilst hitting them’ still gets you hit a bit, so isn’t a ‘no-brainer’. Throwing stones shouldn’t damage them at all pretty much (if it does, it really shouldnt), and avoiding grinding is nearly impossible in any RPG.
I’d suggest that the removal of bushes, in line with a more gradual urban build up would mean you’d get a better skill slope - you can handle one or two zombies on your own even with no melee skill and it just means that you can’t run in and, using an exploit, own everything.
The exploit/strategy/tactic issue DOES belong here, as saying it’s a tactic makes it sound as though it’s a meaningful choice, whilst saying it’s a strategy makes it sound as though it’s something you would plan towards. This is neither, it’s an exploit, and exploits are inherently bad gameplay design. It isn’t to do with difficulty, it’s to do with bad gameplay mechanics.