Discussion on the IRC lead me to make a suggestion that received some positive feedback so I thought I’d bring it here.
The goal is to provide soft nudges to help push new players into the right direction or to help set goals for themselves by utilizing survivor notes. As mentioned in the IRC this would be an alternative to having/using achievements.
Considering my lack of experience in the game, I thought I’d post it here. If this idea is acceptable to the players and devs I’m willing to work on this, but I could use suggestions along the way.
Some examples of ideas that pop into my mind are things like:
Acquire a knife - “Now that all the lawyers are dead, I guess the next best thing would be for me to find a knife.”
Acquire tools - “Tools! I can’t work without tools! Am I so desperate that I must make them from stone? Or should I risk looking for them in the town?”
Acquire a way to purify water - “Ugh! I’m sick! Note to self, PURIFY the water before you drink it.”
Acquire skill in tailoring - “My daughter knew how to sew. I miss her. I guess I should make a crude needle and start practicing before the next zombie encounter leaves me naked.”
Stockpiling food and warm clothing - “Food, water, and warm clothes. I should be okay this winter, as long as I can find a warm place to sleep.”
And maybe some advanced game suggestions - “I barely made it out with my life! The reward was well worth it! But the next time I go into that lab I should be better prepared.”