[32x32] MSX DEAD PEOPLE Tileset

Thank you, that’s a start.

I can live with those. But I don’t want those whose authors aren’t fine with them being used freely by default (which is my approach to anything I post OTI unless specified otherwise, for example) or without explicitly requesting permission.

If their orgins are unclear why not just assume they are not copyrighted

Because we know that there are tiles that were taken from copyrighted works without license, and it’s just as likely that other tiles with unknown origins were also taken from copyrighted works without license as that they are original or licensed works.

@SomeDeadGuy
Hello Ded. Is Mega the only way to get tileset? Will you recreate git repo?

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Because that can bite you in the ass? The law doesn’t take “I figured it was probably fine” as an excuse. If the offending tilesets had continued to be included in CDDA, and the owner of some of those tiles sent a DMCA notice, github would shut the doors on the project while the dispute was resolved. Development would be stopped dead, possibly for weeks.

So the devs did the smart thing and removed the suspicious tilesets from the official repository.

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That is not how it works.

In other news:
All fallout creatures will be added in today’s update.

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Updated! Link in the OP.
fallot

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I absolutely love the work you do. Awesome tileset, awesome updates.

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Wow, that’s freaking amazing, there are some mobs left in Secronom - but now you have created tiles for whooping 98% mobs of CDDA, you’re freaking awesome, mate, thank you for your work, i really did not expect you to do Fallout mobs THAT fast

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With secronom there is much more work involved.
I did not created any creatures, it was author of this mod. This mod uses modded tileset. It is a smol tilest what works in tandrm with my tileset when you enable the mod. So i will take this smol tileset and gonna expand this instead of mine, after work is done i will give it to @Axema and he is gonna add it in his mod.
But it will take some time. There is a lot of new mobs without tiles.

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work on secronom mod redraw so far (not released until it is done)
tileset updated, nothing major
1_32x32_monsters_0-99 2_64x80_big_monsters_and_big_terrain_100-199

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I wish I could draw pixels like that

You can! Even just a little practice a day goes a long way.

I’ve been trying to draw in Photoshop for the past couple months and I’ve improved a lot since I started, right now I’m working on drawing my CDDA Character.

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These sprites are better than many serious commercial indie game sprites, it’s great to have you in the cdda community! It’s interesting how it looks like you’re improving your skills over time. Am I the only one thinking this way?

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You’re doing an absolutely great job with your tileset, it’s insane how detailed and amazing it is!

You make my experience in CDDA just that much better with it, and I appreciate that so much.

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Anyone using this tileset on Android? Curious if the game would run okay with it.

The little details having sprites is amazing, it’s hard to go back to other sets now, I downloaded it for android but I haven’t tried it yet, I have a good high end phone, hope it will be playable

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Items from new update added.
Changed FUNGUS a bit, to make it look less mushroom like. And now it will look better when it invade cities.

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@SomeDeadGuy You’re the man! Was just checking for updates and you updated it in the middle of my search! Thanks for your work, really brings an awesome game to life.

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