Soooo I created a new world, started a test map and did some things that could trigger the error: revealed map, teleported to random location, traveled in a certain direction for a long time
aand nothing happening
then i bet if I start a serious game it will happen again…
but for now, the situation seems back to normal… I’ll let you know if it happens again
I got a similar random std::bad_alloc crash a couple of times during an LMOE shelter start when 0.E first released. It would crash before the world finished loading. I deleted that world and it hasn’t happened since.