Crash when loading a character

I searched and found no mention of this, when loading one of my characters it immediately crashes and shell says this:

terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc Aborted (core dumped)



I’ll just start another character since this one wasn’t very far anyway, but asking just in case if anyone has any idea what might have caused this.

[font=georgia]Id have no idea, if it happens again I suggest re-compiling it[/font]

Just happened again >.>

I’ll recompile.

In addition to recompiling, you might want to delete your save directory and templates, as well.

If you’re still getting the error, then you may want to get a stack trace. Luckily, I know how to do that on Linux.

Run “gdb cataclysm”, (may have to install gdb first), which causes Cataclysm to be run via a debugger. Once the debugger’s loaded everything, type “run”. Continue playing as normal, but now if it crashes, it’ll give you a chance to poke at things.

If you just want to get a stack trace after a crash (which is a huge help at times), type “where”, and it should spit out some coding-jargony stuff. Tell us what it says, and we can hopefully help :).

This is a known (and fixed) bug. Updating to the latest git version should resolve this.