I tried unsucessfully to launch the new update (stable, 0.A, tiles) on my PC.
It don’t load, it just freezes with a black screen and i have to kill the process.
First, i thought about a problem with my hardware, but after testing with my laptop, this idea was wrong. So i thought also that it can be windows, so i tried on a virtual machine with Linux Ubuntu.
Nope, still frezzes.
The only particularity of my system is the “swiss_french” language.
Did a similar user than me had the same problem ?
PC : Windows 7 x64 Professional
Laptop : Windows 7 x64 Home
VM : Linux Ubuntu x64 12.04
Windows Crash Log :
===========================
Initializing SDL Tiles context
Attempting to Initialize JSON and TILESET path information from [gfx]
JSON path set to [gfx/HoderTileset/tile_config.json].
TILESET path set to [gfx/HoderTileset/hodertiles.png].
Attempting to Load JSON file
Tile Width: 16 Tile Height: 16 Tile Definitions: 1896
Attempting to Load Tileset file
Buffer Surface-- Width: 208 Height: 400
Tiles Created: 1744
Attempting to Create Rotation Cache
Tiles initialized successfully.
Generating fontlist
mod_ui initialized
Count me in for the bug wagon.
Same issue with the curse client, the tiles one simply crashes to desktop on launch (with the good old windows report pop up).
Seems a fair handful of folks are having problems with the stable version. Could possibly use an update to include atleast a note about the lang folder problem. Do we know what actually caused the problem and is it fixed in experimental?
I have this issue in the experimental build, 0.A stable does work fine. I tried deleting the lang folder to no avail, compiling it myself gave me a working game but without working tilesets.
As of a week ago or so trying to run the experimental builds with tiles set to on would cause a crash because the game was lacking these files in its main folder:
freetype6.dll
libpng16-16.dll
zlib1.dll