[quote=“Jotun, post:6, topic:3681”]Small game meat drops were fine in the previous builds, they were hardly an abundant source of food, you have to hunt several to get enough to eat, more if you’re bad at butchering.
If you absolutely must change them, make them perhaps unseen unless you have good perception/are close to them/sit and watch for some time, that makes traps more useful for catching them and makes them situational, a perceptive character can live off the land more easily than an unperceptive one.
Further, if you change their behavior to make them avoid players more, it becomes important to use proper ranged weapons to hunt them.
With those I think it’d be fine, frankly I don’t really like most of the changes in that git entry, it seems rather focused on making the game arbitrarily harder. Not sure what it adds to the fun of playing it, especially not by adding a tonne of now completely useless small animals.[/quote]
+1
More variety is good, but I’d like we screen them out somewhat by making their visibility depend of the character’s perception, similar to an idea I suggested earlier - making perceptive players have a higher chance to find strawberry/blueberry bushes or other wild vegetables/fruits.
Edit: Grammar.