[quote=“Inadequate, post:27, topic:5402”]How obscure and unclear is kiting? You enter the game, run away from zombies, see zombies get slowed by terrain, put two and two together and hit zombies when they’re slowed. For all the ‘no kiting’ talk nobody has proposed a reasonable alternative. And given how the person in question also calls for not being able to shoot zombies in classic mode, I don’t expect a reasonable alternative to be ever proposed.
And removing bushes would be completely unrealistic. Vegetation exists, and vegetation isn’t going away anytime. In between the crippling of ranged combat and the rallying cry of ‘remove kiting’, I honestly have no idea whether Binky wants combat to be even remotely viable. Certainly nothing resembling ‘realistic’, at any rate.[/quote]
Cut the attitude Inadequate, your snarky replies don’t make you seem clever and are less than useful. I also never said that we shouldn’t be able to shoot zombies.
Kiting is unintuitive/unclear because most players don’t expect to have to kite everything. This would be fine if it was just an occasional, general advantage (like in some turn based tactics games where you have squares which give you bonuses/maluses) but HAVING to use kiting to succeed seems like a bizarre tactic.
Whilst vegetation exists, most games also don’t have vegetation that slows all creatures down and is used as the main tactical weapon.
I think the suggestions have been pretty acceptable, but they definitely would need a complete balance overhaul - it couldn’t just be that we remove kiting as the game is so dependent on it. Giving the player more options like easier to build traps, stabbing through doors and so on would help create interesting tactical challenges.