XStuff [0.7.1]

Updated!

Thanks to Slax and CritMedic, I present you with some new items!

On a side note, the next release will probably see the removal of houses and their placement into a separate branch.

Updated again!

These are all behind-the-scenes changes.

*A few typos were found and fixed.
*The professions were rebalanced.
*Houses were moved into a separate branch.

Let me know if you find any more typos or problems.

Continue to feel free to suggest stuff to me. If I implement your suggestion, I will give you credit in the form of a “token”, which is just a small coin-like item you can find in the world. They are represented by a blue “o”. On the token is your name and a reference, either direct or indirect, to what you suggested.

Happy Slashing!

Two requests. Face rags. Wrap yo’ head. Breaching shells for high calibers. Really short range, brings down wall without explosion.

You surely mean artillery, along with those high-caliber rifles?

I can do the face rags, but I’m not sure about the breaching shells. I’ll look into it.

I mean SCIENCE. Future’s gotta sport some high yield demolition rounds.
Grenade launchers and up. Rifles would be a bit silly… I guess.

Maybeeee… C4 shells? Small, strong explosion. Something like that.

I encountered a bug a few days ago, sorry for the lack of details:

One of the professions that start with a gun (something like S&W) started with the wrong ammunition. I think it gave me 9mm, but for my gun I needed something else. Maybe (I think not) this is intended.

UNfortunately, I don’t remember the profession. I think it might have been “Cowboy”.

[quote=“Snaaty, post:27, topic:6657”]I encountered a bug a few days ago, sorry for the lack of details:

One of the professions that start with a gun (something like S&W) started with the wrong ammunition. I think it gave me 9mm, but for my gun I needed something else. Maybe (I think not) this is intended.

UNfortunately, I don’t remember the profession. I think it might have been “Cowboy”.[/quote]
Thanks. I’ll look into that.

It was definitely cowboy. I remember thinking to myself "how very strange, he starts with a revolver and 9mm ammunition. It didn’t spawn with him though.

Fixed. It’ll be pushed in the next update. Thanks again.

Wait, does the houses download have just houses, or does it have both the houses and the main mod?

Or do I need to download both of them?

[quote=“FunsizeNinja123, post:31, topic:6657”]Wait, does the houses download have just houses, or does it have both the houses and the main mod?

Or do I need to download both of them?[/quote]
Houses download should have both houses and the rest of the mod.

The rifle hunter seems to spawn without any ammunition. Is that a bug or intended?

That was intended.

Updated to 0.6:
Documentation added
Four new items added
Item spawns tweaked
Many obsolete professions removed
Houses removed

Tested on 0.B Stable.

Updated to 0.6.1

Beginning of profession rebalencing
Some more item spawns added.

Updates for 0.6.2 and 0.6.3:

0.6.2:
Professions rebalancing is tentatively finished. All professions have been tweaked.

0.6.3:
Crafting rebalancing is under way.
New token!

Fun Fact: Every time I make a change (Even just one byte), I delete the whole mod folder from my Cataclysm directory and put the changed version in its place. My version also has the .git folder, which increases the size of the whole thing by 300 KB (and growing). You guys get around 100 KB of stuff, I have 400 KB. In any event, my Recycle bin is full of XStuff folders that total to around 4.5 Megs. I love testing.

Updates for 0.7:

0.B stable support dropped, 0.B dev support enacted.

EDIT: 0.7.1 gives the Average Joe profession some shoes.