I decided to go as an Unwilling Mutant on the Experiment scenario. I don’t plan on staying in the woods forever, but I’m staying until I have my outpost to semi-self sufficient.
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World Settings
City size: 16
Spacing: 8
Days per season: 31
Construction scaling: 75
Wander spawns
Npc spawns
Scenario npc spawns
Z-levels
Carrion spawn: 50%
Evolutions: 6
Rad mutations
City spacing: 8
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Mods
Filthy clothing, Bens GF recipes, extended realistic guns, makeshift items mod, medieval and historic content, more survival tools, mutant npcs, npc traits, national guard camp, more locations, tall buildings, urban development, boats, folding vehicle pack, vehicle additions pack, tanks and other vehicles, and stats through skills. All of my mods are default to the launcher.
I’ve survived into the first week of summer and I’m running into a few issues. First of all I can’t figure out a good way to grind fabrication to 3 for the smoking rack or charcoal kiln. That’s making long term food and issue. What can I grind to raise it from 1 to 3 at least?
I managed to find several NPCs and got them to join me, but I’m now struggling to keep them all fed. Is there a way to “feed group” or “give water to group” ? What about easy batch craftable foods that don’t rot in a few days?
I was hoping to get a camp up and running but I don’t have the extra food to provide for them. I have a large farm growing, but I can’t maintain the weeding and watering of the plants. It’s also pretty tedious. Can I have my NPCs do that for me?
How can I make a simple cart, when I can’t weld and don’t have any nails? That would help SO MUCH with hauling corpses to butcher.
How can I maintain my vitamin c until I can start dehydrating fruit? Only things I’ve found are cattails and rhubarb that provide it, and that’s in small amounts.
Those are my main concerns right now, any information or tips would be appreciated.