[quote=“Arek_PL, post:14, topic:8097”]no one never excepted this so they never make turrets to shoot non-human things (imagine fly siting on turret lens and it go triggerhappy)
tankbots is robot so military turrets and tank drones started to fire at soldiers instead hostilles
nobody excepted this to happen(only sciencist but secret is secret) panicked civilans quickly was atacked by blob so military was outnumbered quickly alslo maybe not everyone know about resurrecting corpses[/quote]
That’s equally hogwashy, as I’m damn well certain that a police/riot bot would be programmed for animal attacks (like guard dogs or escaped zoo animals) and there was at least a day of combat against Netherbeasts for the programmers to widen the turrets’ protocols.
There are two ways to explain turrets going haywire and shooting only humans.
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they were ordered to shoot humanoids and ONLY humanoids. This doesn’t explain why they ignore zombies, as a mobile target is still a target, even after it rises. If an enemy combatant were to play dead and rise up shortly thereafter, the turret would completely ignore him. This is a major design flaw that even Cataclysm’s army would fix.
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They were ordered to shoot heat signatures. This explains why most zombies are ignored, but doesn’t explain why everything else is also ignored.
Even if you take the most specific and foolish explanation (that the turrets are only shooting humanoids with heat signatures), it doesn’t explain why the turrets ignore Shocker Zombies, Krecks, Gracken, Gozu, Blank Bodies, CHUDs, mutants of all kinds, and npcs!
It’s probably for the best if we avoid trying to rationalize this, especially if people are trying to fix the multiple coding problems related to turrets and their targets.