I hacked together some Shitty Json to let you make a foldable travois without any welding required. Should be doable at fabrication 2, survival 2. Could probably use some balancing/testing, and rope controls really shouldn’t be usable everywhere, but hey…Shitty Json.
[spoiler][code][
{
“id”: “packed_travois”,
“type”: “TOOL”,
“symbol”: “0”,
“color”: “brown”,
“name”: “packed travois”,
“description”: “This is collapsible wooden sled designed to be dragged around behind you.”,
“price”: 15000,
“material”: “wood”,
“weight”: 9071,
“volume”: 86,
“bashing”: 10,
“cutting”: 0,
“to_hit”: -5,
“max_charges”: 0,
“initial_charges”: 0,
“charges_per_use”: 0,
“turns_per_charge”: 0,
“ammo”: “NULL”,
“revert_to”: “null”,
“use_action”: {
“type”: “unfold_vehicle”,
“vehicle_name”: “travois”,
“unfold_msg”: “You unfold the travois.”,
“moves”: 500
}
},{
“type” : “vehicle”,
“id” : “travois”,
“name” : “Travois”,
“blueprint” : “A”,
“parts” : [
{“x”: 0, “y”: 0, “part”: “folding_wood_frame”},
{“x”: 0, “y”: 0, “part”: “travois_platform”},
{“x”: 0, “y”: 0, “part”: “rope_controls”}
]
},{
“type” : “vehicle_part”,
“id” : “travois_platform”,
“name” : “storage platform”,
“symbol” : “A”,
“color” : “brown”,
“broken_symbol” : “#”,
“broken_color” : “brown”,
“damage_modifier” : 60,
“durability” : 50,
“size” : 200,
“item” : “rope_30”,
“difficulty” : 1,
“location” : “center”,
“flags” : [“CARGO”, “BOARDABLE”, “FOLDABLE”],
“breaks_into” : [
{“item”: “rope_6”, “min”: 1, “max”: 3}
]
},{
“type” : “vehicle_part”,
“id” : “folding_wood_frame”,
“name” : “foldable light wooden frame”,
“symbol” : “h”,
“color” : “brown”,
“broken_symbol” : “#”,
“broken_color” : “brown”,
“durability” : 30,
“item” : “frame_wood_light”,
“difficulty” : 1,
“location” : “structure”,
“flags” : [“MOUNTABLE”, “FOLDABLE”],
“breaks_into” : [
{“item”: “splinter”, “min”: 3, “max”: 5},
{“item”: “string_36”, “min”: 10, “max”: 15}
]
},{
“type” : “recipe”,
“result”: “packed_travois”,
“category”: “CC_OTHER”,
“subcategory”: “CSC_OTHER_OTHER”,
“skill_used”: “fabrication”,
“skills_required”: [ “survival”, 2 ],
“difficulty”: 2,
“time”: 60000,
“reversible”: true,
“decomp_learn”: 4,
“autolearn”: true,
“qualities” : [
{“id”:“HAMMER”,“level”:2,“amount”:1},
{“id”:“CUT”,“level”:1,“amount”:1}
],
“components”: [
[[ “frame_wood_light”, 1 ]],
[[ “rope_6”, 6 ]],
[[ “2x4”, 3 ],
[ “stick”, 6 ]
]
]
},{
“type” : “vehicle_part”,
“id” : “rope_controls”,
“name” : “rope controls”,
“symbol” : “$”,
“color” : “brown”,
“broken_symbol” : “$”,
“broken_color” : “brown”,
“damage_modifier” : 10,
“durability” : 30,
“item” : “rope_6”,
“difficulty” : 3,
“flags” : [“CONTROLS”, “FOLDABLE”],
“breaks_into” : [
{“item”: “string_36”, “min”: 2, “max”: 5}
]
}
][/code][/spoiler]
On a side note, it’d be nice if other folding vehicles could be tagged for no editing like the folding bicycle. Wish I knew how to code