Food bonuses last what seems like an entire day. Who on earth picks stylish or fast learner when you can enjoy permanent +200 morale with gourmand?
Killing certain dogs gives you -50 morale. If a pack of these attack you in early game you have absolutely no defense, especially if you don’t play on standard speed settings (can’t kite indoors and close the door). Beagles are more dangerous than mi-gos now. Haven’t tried shouting yet but I doubt that works. If this works like new human butchering, killing three of these gives you -150 morale for ~50 days, have fun. Personally I just instantly rerolled my character.
Seriously, as it stands mood swings can be classified a positive trait since you can easily negate the negative swings with gourmand and simply enjoy the occasional +100 swing. Same goes for addictive personality as you only need drugs once per day for morale benefits.
Who’s merging this stuff?