Found a second refugee center. Tempted to run through the missions again so I can grow a second commune. It’ll depend on were the ranch is I suppose.
Yeah, that’s my favorite part of the late game, at least in terms of the bulk of my time (annihilating fungaloids is my FAVORITE part of the late game, but it generally doesn’t take very long by then…), but only if the ranch isn’t on the other end of forever from everything. Transit over distances that require stopping and saving/reloading the game to avoid a crash is SO SO SO annoying.
Yeah, building up the commune is rewarding for me too. Maybe this time I’ll take notes on the jobs. It gets frustrating when you can’t remember what specific kind of motor or tanks the NPC wants.
Day 09
This character has survived a day inside the city, and then stole a car. Ramming a tank drone in broad daylight, he stole its treasure, a personell carrier. He has since then bounced around from location to location looking for a city and killing various hoohoos and doodonglers. Including a swarm of giant wasps with his glock, some triffids who were getting upitty, and many krecks and zombies. He still runs over anything that might prove too tough though.
Finding a southern city, this character has found a prison uncomfortably close to population center. He found a running humvee there, with some badly damaged gas tanks. I happened to have duct tape saved away, and have repaired the tanks. The ants are providing adequate cover for me, and Ill begin transfering my goods into the more compact and fuel efficent humvee now.
I have a few books, a dwindling supply of booze, and some ammo fopr guns I dont have. I have an awl pike and a rapier from a mansion, and kevlared civilian clothing. Im not doing awful, but not great either. I took some mutagen and got ponderous and heat dependent, which is a giant F-U for a robust genetics character. But still. Im not doing so bad, and I have plenty of energy drinks and cocaine to keep me moving along.
Oh, yeah, I DEFINITELY did that. Very helpful.
Day 9 of autumn.
My alter ego explored a bit more of the eastern town, lugged some stuff back, read Robots for Fun and right now is sitting at the gates of a FEMA camp, looking for a way to get in (read: waiting for Zs to smash the fence in their attempts to reach her).
molotovs are magic. acidbombs too
Day 16.
Nearly finished my set of Chitin armour. Sadly I think I ran into a landmine and was set on fire. After slowly making my way back to base with a broken leg, through ant country, skirting by mushroom country, and talking down an NPC as I went, I have barricaded myself in, taken some poppy painkiller and slept off the pain. Now I just need to fix this leg.
Haer, ant country and mushroom country sound nasty.
P.S. A fellow BG fan?
As for my alter ego, she got in finally, put down all the Zs by the power of a zweihander and proceeded to carry out a couple of rifles (there were too many to carry).
Back at the house, she proceeded to take apart the toaster, remember about the UPS stashed in the basement and lo and behold, Battery System and Power Storage are now live (in her body, that is)!
Time to find a better way to provide that sweet energy.
It being ant country was actually why I was there - to make chitin armour, you need, well, chitin. Lots of it. So I set up shop nearby. Mostly stayed as far away from the fungus as possible though.
I’ve actually changed my mind. It turns out it wasnt a landmine (I think), I think it was actually a young ant queen hitting me from a different z-level. How do I know this? It happened again, but this time from the same z-level. My survivor very nearly wasnt a survivor anymore.
On an unrelated note, how scary are giant black widows once you have some decent gear? I have solid armour and a braodsword, but I am hesitant to enter this widow basement… I still recall lots of other survivors of mine who met there ends in similar places…
PS: Yeah, I misspelled the name, but I did take it from that character in BG
@ Black Widow’s, Unless they have changed a lot, the poison sucks. They are fast, you want ranged. Melee will get stuck in webs, you can clear them but expect a good 30-60+ in the basement.
Apparently I am not a patient person. I went in prior to advice.
Didn’t actually have any problems. They were moderately tricky to hit (probably missed 3 in 4 attacks), but couldnt get through my armour, and went down in a blow or two (Braodswords OP). There were maybe 15 of them total - less than I expected. My rewards were a Synaptic Accelerator CMB (Never found one before - is it as awesome as it sounds?) and a vial of mutagen that I promptly drank. I am now ugly and have wing stubs. Lovely.
New version, new world, new character.
This guy spawned in a 4 city house, and survived the night in a shelter.
Outside of town, walking a chicken walker spotted him. Fleeing like a little girl, he pulls out an FN pistol as a last resort and 4 shots later he gets rewarded with a warm explosion and all of his ragged clothing disintigrating as the cw explodes.
New world, Day 01
An almost perfect start. There was a frantic escape into the night with no NPC contact. There was the proper kiting of zombies and losing them in buildings, using windows as a staging point of combat. I managed to close a door on a wasp. I managed to stick a second wasp onto an acidic zombie, buying me time to run. I found a 00 Pistol, and used that to kill a suvivor zombie by abusing the staircase and monster inability to climb up them. I found a absolutely wrecked but running cube van and now have a small store of guns and ammo and vending machine snacks. Im actually daytime raiding the outskirts of the city, and am about to undertake an attempt at a coffee shop. And then an electronics shop if I dont die.
Its so nice to spawn in a decent sized city and not insta-find a shelter, evac center, car, or gun, and not use an npc bodyguard and not get bangganged by zombies at the door of my flaming vehicle.
After losing a bunch of friend NPCs to a mistakes, I got enough books to craft naginatas. Naginatas are overpowered, because they have stats comparable to low-grade swords (arming sword, long sword) but also reach. The only thing it lacks is spears’ move draining property.
Thankfully friends are disposable and I acquired 2 new ones. One of them is a computer nerd girl who keeps losing that naginata by failing to pull it out zombies.
3 naginata-wielding survivors is an army. Hulks tremble.
[quote=“Coolthulhu, post:12075, topic:47”]After losing a bunch of friend NPCs to a mistakes, I got enough books to craft naginatas. Naginatas are overpowered, because they have stats comparable to low-grade swords (arming sword, long sword) but also reach. The only thing it lacks is spears’ move draining property.
Thankfully friends are disposable and I acquired 2 new ones. One of them is a computer nerd girl who keeps losing that naginata by failing to pull it out zombies.
3 naginata-wielding survivors is an army. Hulks tremble.[/quote]
I been wondering why the naginata dosn’t have wide strike, when the survivor naginata does while being a stab weapon rather then a slashing
Decided to do a new run with the Wilderness start and I spawn next to a Mansion, which then lead to this beauty;
I got mauled by a wolf day one.
The interesting part is that I somehow survived that, who would’ve thought?
Good thing he was a good shot, considering i was one hit or one failed roll against bleed before dying.
fire will scare off mammalian predators, though it may take a few turns to get their fear up.
Slow healer? Ouch. Might have been better to get killed by the wolf - you look set to die a slow death by starvation and/or thirst.