What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Azrad, post:10558, topic:47”]Build a one-tile vehicle over it. Frame with a quarterpanel/heavy duty quarterpanel will let light in but you can’t cover it up. Alternatively, you can install a sheet of glass/sheet of reinforced glass to make windshields instead, and you can install a sheet on that vehicle tile so you can cover it if need be. Cheapest would be to use sheet metal and make a shutter door.

Glass windows pretty much break on one hit, and those alternatives will last much longer when there’s something knocking on the other side. Can’t really reinforce a window and leave the option of being able to open it, I think.[/quote]

Wow. That’s brilliant. I literally have never thought of that. I have been wanting to merge construction and mechanics together to make an awesome super base, but the furthest that I’ve really thought about is setting up some solar panels to get lighting and a powered stove/fridge/etc. But even then, I have never made it that far and wouldn’t know how to connect outside solar panels to internal devices. I think jumper cables might work, but I think there are other options too.

DESTROY THE WORLD!

Took out the Lil’ Gunner out for a test run. It’s basically a light vehicle with zero protection of any sort, but it’s got a browning, slinger that uses big bang canisters, and the hypervelocity driver - the last of which I’m currently testing and I’m loving the results.

I realized that rebar rails have high dispersion and recoil, while the steel rail has none. Sure, it’s five points higher, but the steel rail beats it at every other stat, and generally lumps of steel are more commonly found than rebars… though I suppose steel rails need a forge while the rebar rails requires simple enough tools…

Basically, it did 150 damage to a hulk… from 50 tiles away. It does 200-350 15 tiles away… and it vaporizes nearly every zombie aside from the hulk on impact. Additionally, it also creates a small explosion doing a little bit of splash damage, but the main hit is the killer.

It takes 30 hours to craft 200 steel rails, but damnit this is a ton of fun.

This is working as intended, non-followers don’t care about your zones, and there’s no distinction between not-followers' and ex-followers`.

Epic belated response. Yeah, I found that out the hard way, and he went from being an ex-follower to an ex-NPC, if I recall.

Big bang slinger is working fine. Not as much damage as the hypervelocity driver, but can kill larger groups as the splash damage of the hypervelocity driver isn’t too great. It has a large explosion radius, so unsafe to use when zombies are close.

The browning is okay, but it functions like any other rifle. No recoil problems, and it kills thing in range… basically it’s for when zombies get too close that the hypervelocity drivers’ blast radius will endanger the lil’ Gunner. Slinger is for lobbing at large clusters of zeds, though it can cause more collateral damage, while the blast from the driver is more contained and less likely to punch holes in the ground.

I might switch out the slinger with a scorpion ballista. Big bang canisters are incredibly heavy, so that’s a slight problem.

As for the browning… I already got a rifle, and while the burst fire is great, picking up casings is annoying, so I think I might switch it out with a ripper turret instead.

I started a new bio-weapon last night. Noctifer seems to have moved the failed/zombie bio-weapons outside the main bunker, which is nice. They started a massive battle with the local soldier zombies and fungaloids, leaving me free to pick most of them off from a distance. I butchered all the bio-weapons for their sweet sweet cbms and then set fire to the surrounding woods to discourage the fungaloids and the hordes approaching from town.

After spending a relaxing afternoon gathering some basic tools and resources inside the bunker, I hopped in the humvee outside and headed south, away from the triffid grove. I didn’t get far though, there was a Survivor Emcampment™ just down the road. I waited til dark and, using some convenient trees for cover, I stalked into the campsite…and was immediately hit 6 times by arrows from the darkness. I fired my A7 wildly into the dark, getting a couple lucky hits and incidentally lighting up no less than 4 npcs reloading for their next shots at me. I sprinted back out into the woods to open up the distance and they started throwing down weapons and equipping others for some reason. The delay gave me time to steady my next few shots and I was able to kill 3 of them no problem, but the 4th was being sneaky (or he got lost somewhere in the woods…)

I gave up on him after awhile and moved back into the emcampment™, I found locker after locker of firearms, mods and ammunition in the first room! It was insane, these guys must have been stockpiling for years even before the cataclysm. Excited, I went to check out the other rooms, rushing from open door to open door…The first closed door was a surprise, a bandit was sitting just inside the door, shotgun in hand. She fired once, almost severing my left leg with one shot. I scrambled to reequip my laser rifle, giving her time to fire again, but somehow even at pointblank range, she missed me. Panic, I guess. She didn’t get a chance to fire again. Luckily her room was well stocked with medical supplies, so I broke her bed and used the shattered pieces to build a splint for my leg, and bandaged myself well. I shot up with some gamma globulin too, because why the hell not.

Around this time, several dozen zombies made their presence known on the west side of the compound by rushing, lemminglike, into the barbedwire. I picked off the survivors and resumed clearing the emcampment™, finding 2 more thugs huddling behind closed doors. I tried talking to them, but they were more interested in stabbing my face with pointy things than conversation. There is a crafting room filled with tools here, a small library and best of all, a water pump. I’m going to stay here and read for a few days while my leg heals up, there’s lots of game in the surrounding woods. It’s a shame it’s so close to the triffid grove though.

So here I am, sitting with my leg propped up on a bench, reading Arms and Armor of Imperial China. I go for walks to clear out the ever encroaching fungaloid presence with laser blasts and fire. The field of view around the emcampment™ is getting larger every day as the fires spread. There were a few explosions to the southwest that turned out to be several minefields and an unfortunate pack of wolves. All the hordes in the area are headed that way, I just have to deal with the ones traveling nearby. This is a good start. Way too good. I bet I get mugged by a dropbear when I finally get sick of cleaning up after the fungaloids and move on.

Welp. Still building my little future fortress. Slowly but surely.

But without moar static NPCs, it’s a tad pointless. ;w;

You can place an npc with the lua console. So far I’ve worked out one way to do it:

map:place_npc(###,###,“type”);

###,### are x,y coordinates in the current reality_bubble. 72,64 will plop him/her down right next to you.

“type” is the id field straight out of data\json\npc\npc.json. quotes are important.

semicolon at the end is important.

It’s an option you can play with if you like, let me know if you discover anything else about placing npc’s :slight_smile:

[quote=“Malkeus, post:10568, topic:47”]You can place an npc with the lua console. So far I’ve worked out one way to do it:

map:place_npc(###,###,“type”);

###,### are x,y coordinates in the current reality_bubble. 72,64 will plop him/her down right next to you.

“type” is the id field straight out of data\json\npc\npc.json. quotes are important.

semicolon at the end is important.

It’s an option you can play with if you like, let me know if you discover anything else about placing npc’s :)[/quote]

Oooh. I’m tempted to see how to adapt that into a LUA mod for automatic use. Though that only works in the reality bubble.

A raid mechanic would be cool. I haven’t worked out if it’s possible to control them once they are spawned. Check out lua\class_definition.lua for all the options. It seems there’s a lot of stuff going unused.

Hmm, maybe. Given the lack of good recruitables in the NPC file, I might just have to find a refugee center and get some mercs. Never tried that.

Also? Trying to follow my starter NPC. She’s just buggering off northeast, still trying to find her farm. At least I assume. Should I follow along and see what happens? It’s almost like she’s trying to lead the way.

EDIT: Great. Dumbass blunders past a trio of spitters, so I get to mop them up.

You can keep up with her? I’ve chased down npc’s in my car and they can go faster than 20mph. Some kinda glitchy weirdness with that…

Only if I run. When I’m walking the only thing keeping her from getting too far ahead is the edge of the reality bubble. >.>

EDIT: Aaaand she walked into a forest and blundered into a spider’s nest. If I hadn’t coaxed her into giving my her simple flamethrower and switching to a cudgel, everything would be on fire by now.

EDIT 2: Aw hell.

“Genevive Orozco quickly strikes the antlered horror but does no damage.”

EDIT 3: Aaand she just tore through 2 of those things anyway, giving zero fucks.

EDIT 4: I’m starting to suspect she’s just wandering off at random. Fuck it.

EDIT 5: Checked her goal on debug. She’s headed to…a gun store? God knows far far away that is.

So I am sick 3 days into autumn. I am alone in a motel dehydrating meat from game I hunt and fruit I pick. There are no books,tools,cars or cities in sight and the horde is a tad too close for comfort. I need to find components for more ammo and a city and I will be golden.

And now, the long walk back out of the woods. Her insane wandering DID reveal a strange grove, so I’ll have something to wipe out in the future.

I looted the first floor of my an ice lab. I failed to find a road north that went to another city, so I cut across some fields. I found mutagen but no syringe. The horror. Did get a filter mask and some clean water and batteries.

I did put a chemical station into my pickup truck, and a hatch going back to the cargo hold. It is now the DOCTOR’S WAGON. It holds the corpses of 5 manhacks and 2 skitterbots.

Since I found it fit to mention corpses in vehicles Id like to mention about some testing I did in the past. I.E. I took corpses and put them into vehicles. Gonna haveta do it again now to be sure, but I could feasibly make a ‘plague wagon’ and drop corpses on the street for them to reanimate. Please add real fortresses and NPCs now so I can.

Im gonna also try to carry around a small zombie and see if it reanimates while on my person. Just call me the plague doctor.

You’re gonna need leather robes and a mask. o3o

if zombies do not reanimate in cargo it will be good because i will do not have to be quick with butchering shocker brutes, butchering them while zombies are still around sometimes is hard few times i had to run away because predators did a lot of damage and sound of bangs draw a lot of atention

I have returned, many tainted hides and much tainted fat richer than before.

…and I just realized I’m illiterate and thus can’t use the console to locate some potential recruits. Fuck.

[quote=“Arek_PL, post:10578, topic:47”]if zombies do not reanimate in cargo it will be good because i will do not have to be quick with butchering shocker brutes, butchering them while zombies are still around sometimes is hard few times i had to run away because predators did a lot of damage and sound of bangs draw a lot of atention[/quote]They used to if left in carts, iirc. I remember even trying to plan out a way to build a zombie reserve; a place for them to be free in their habitate without fear of being hunted by mean poachers.