What's Happening in YOUR Randomly-generated Apocalypse?

Pondering what the best craftable booze there is to carry around. In general though I’d make my survivor carry at least two types for variety, but still.

In terms of nutrition, boozeberry has the highest score, but it’s dragged down by being one of the few liquors having a negative enjoyability rating. Blueberries can be grown, so this is easy enough to make and a survivor can have a boozeberry diet that’ll take care of both hunger and thirst, as one crafted boozeberry comes in 6 servings where each one gives 30 nutrition and 15 thirst (but -15 enjoyability).

Wild apple, whiskey sour, and screwdriver cocktail has more or less the same servings, nutrition, thirst and enjoyability rating. They have somewhat decent numbers for nutrition/thirst/enjoyability, and those numbers are more or less the same between the three (though multiple drinks are needed to make a character full and slaked). Main problem is they have far smaller servings, not to mention that the ingredients (lemonade, apple cider, or orange juice depending on the drink) can be somewhat hard to find. Lemonade can be made from the lemonade drink mix from MREs, and apple cider can be taken from the apples harvested in autumn, but when it comes to mass producing a ton of drinks those sources fall short.

At the current bottom is fruit, dandelion, and pine wine. All three has a nutrition value of 2. Pine wine has a quench value of 2, the lowest (not counting booze that makes a survivor thirsty), while fruit and dandelion having similar quench values of 10, and fruit wine has low enjoyability, but not negative. They come in servings of 7, which is quite a bit but due to their stats require a ton of shots to make a survivor full and quenched.

Cheap wine can be made, but usually I prefer to make those into sugar. Not so much now since cheap wine isn’t easily crafted as it requires grapes and brandy, so no point in trying to mass produce them.

Strawberry surprise in the end will probably be my main investment. Strawberries can be grown, and it has better stats than the dandelion wine group, slightly lower than the wild apple group but wins out on servings.

Also, there’s a number of other craftable booze that I can look into. Kalimoxto, rum & cola, and Irish coffee have good stats, though each of them has an ingredient that can’t be crafted (dark cola for the first two, coffee syrup for the latter). Coffee syrup can be crafted, but the beans can’t be grown.

Fancy hobo can be crafted, but I’ll have to grow cranberries, hops, and vodka. I more or less have all the items ready to grow, and more or less currently being grown, so I’ll look into it. Bee’s knees is also something to look into, but gin can’t be crafted and it also needs lemonade.

Homebrew beer can be made easily especially now that I gots hops flowers being grown. Spiced mead seems also good, but I’ll need to raid lots of bee hives to make a large supply.

[spoiler][quote=“Jokehats, post:10037, topic:47”]Hello all!

    So I decide to finally get the most recent experimental, and a immediately dumbfounded at how far the game has come. The last version I had was the 0.B stable, so a lot of the features and such were new to me. Anyway, I think to myself, what better way to test said features than sticking a survivor in the bottom of a inescapable (in my experience) lab? That's right, there's no better way.
   Set my guy up with my usual lab attempt traits- ursine vision and robust genetics, mostly. Willing mutant, mostly for those sweet sweet skill boosts. Put some pions into computers, just for fun.

   Ok, here we go. Start in a bunkroom, and am really likening the new greying of the tiles in the dark. Except for that one tile that has some color. Weird, I wonder what that might be. As I soon find out, it's a atomic nightlight. I am quite exited for this, cause now I can craft and read with ease, something I struggled with in the past. Start to go through my usual find gear/clothes routine, and stumble over another item I had never seen before. A shiny tailors kit! I'm not sure what I does, but it's bigger than a sewing kit, and bigger means better, right? A bit of wiki searching later, I have myself a leather padded duster and cargo pants, and feeing pretty good about it.

   Commencing with the usual grind, I find a !!top hat!! And the lab finale. Just some boxes with murderous subprime creatures, very disappointing. Anyway, I'm now feeing pretty good. I can kill pretty much everything except bio-operators in 1v1, and decide to try my luck at getting out. First idea-bombs. I have no patience to grind up fabrication to make anything actually reasonable, so I just throw together some molotovs and climb the stairs. Turns out they don't damage mister turret, and his bullets damage me. Looks like it's grind time. 

   An altogether too long time later, I come back up the stairs with my new teleported (and rediculous trapping skill). Before the good mister can start to turn me into Swiss cheese, I activate my teleporter and get the hell outa there. Celebratory champaign is passed around, as this is my first time winning the lab challenge. However, I'm a bit scared of the swamp the lab is in, so I sensibly hightail it down the road towards a nearby mansion. However, as I cross a bridge, I spot a car. No, a solar car. Probably broken, as they usually are. But wait! This one is almost fully intact! I hop in and cruse in style to my new mansion, have a celebratory slaughter of its previous occupants, and take a nice nap on the couch. I think I'm going to take this car on a grand road trip, clearing out labs with my newfound lab skillz. And read books. Lots of books. The mansion's library means I never have to grind again (hopefully)[/quote][/spoiler]

If you spend some points during chargen into cooking and boost it to 5 you’ll be able to make dynamite if you find the book “advanced physical chemistry”. Easily blows a hole into the entrance and takes care of the turret, everything you need to make it will be available in the lab.
Also, the turret can’t see you in the dark of the stairs, despite it being able to produce it’s own light source (unless you actually do get in that radius). You can cover the atomic nightlight by activating it so you won’t be spotted in the dark.

I make my character spiritual because I’ve never played a version with it before. I’m currently reading some Japanese bible I found over and over for 25 happiness each.

Overall 8/10 trait would take again

If you have the cannibal trait as well, you get a different text when consuming human meat, which I think also increases the morale bonus for eating human flesh.

Anyway, driving beside the edge of a town using a cargo carrier wheelbarrow that functions as a unicycle. Cargo is filled with summer fruit. Smoking a cigar, listening to music with a mp3 player, and shooting at Zs with a handgun while still pedaling the unicycle. Managed to crash only once, through a window and bookshelf, where amazing despite running at 19mph nothing in the wheelbarrow was damaged.

Spring, day 55 (so a day after the last post)

I remembered a stack of flashlights so I unloaded batteries from them and welded a cargo carrier on my LOOT cart and two of those carriers on an electric scooter, and a seat, so a 3-tile scooter has a capacity of 2100.

Then I used the scooter to go to town. I went across the roads in the center to the towns to the west I had marked on the map somehow (binocs, I guess). Before I reached them, the scooter’s engine died (ran out of juice). However, before the first house there was a garage, which had not one, but TWO factory welders. I took them and hightailed it out of there dragging the scooter back.

Currently at the shelter. I see the scooter’s missing a storage battery, it’s just an motorbike battery, so I’ll have to rectify this asap.

While my survivor is growing a lot of strawberries already, I figure that foraging for more will be good so I can fill up the wooden keg to max so I can craft excess strawberry surprise to be consumed (I already take some from the un-maxed keg, but I’d feel much better if the keg is full and a separate supply is consumed).

Anyway, blueberry bushes is far more common than strawberries. Heck, summer fruit trees are more abundant than the strawberries. I’ll have to wait for the ones being grown so I can make enough strawberry surprise at this rate, though on the bright side I got a ton of fruit to make all sorts of dishes, as well as protein shakes to fill a keg.

Found a power armor hauling frame, so I can finally wear my power armor around. Finding a UPS CBM in a bunker was a daaaaang nice find to help with that, too.
Lab raiding has been ridiculously profitable as well, running around with a laser rifle. Amusingly this means I’m often running around with the power armor turned off, though. x_x

Current save is left in front of a new lab, where I just found the alpha recipe book. Exciting! Gives me a use for all that mutagen I’ve been stockpiling (~60 in a metal tank right now)

Planning out the underground fort. The concept is becoming less of a solo survivor fort and more like a small town.

Start as a rabbi with spiritual
Balanced/10

Clearly one needs to make a character that focuses on collecting all the religious books and reading them all at once for massive morale.

How long does that last? I considered taking spirital because of the morale boosts, and because spirituality is important and etc. But I can find no compelling reason to take it over anything else. What about artifacts? Do they count?

Can I be blinged out like Mr T?

Can I start the church of T?

Can I be its first and most blinged pasture?

[quote=“Random_dragon, post:10047, topic:47”][quote=“SenorOcho, post:10042, topic:47”]Decided to do a savescum to test the effectiveness of cannon rounds in general.

I am both impressed and underwhelmed at the same time, but that seems to be a common theme with explosives in Cataclysm-- Really good at making a mess, not so effective at actually putting big zombies down. May just have to go with the “start a silly large fire” approach.[/quote]

Basically, you’re beast off trying to a direct hit. The cannons have very high damage as projectiles, while explosions are…as has been said, underwhelming.

And sadly, I’m still knee deep in the DF. I have an old mod I’ve been frantically updating and fixing. @_@[/quote]

Suggestion for tank mod: antipersonnel rounds. I think the most current ones from Iraq were essentially 120mm shotgun shells, with a lethal range cone out to like 200m from the spray of lil tungsten balls. There were also airburst ones from 'nam but I don’t think any cata player is engaging targets at a few kilometers distance.

Meep. I was tempted to add a proper canister shot sot of round.

Only thing is that we don’t yet have the ability to shot rounds to graze multiple targets.

Meep. I was tempted to add a proper canister shot sot of round.

Only thing is that we don’t yet have the ability to shot rounds to graze multiple targets.[/quote]

“Burst Size: 10,000”

you cant set it to shoot ‘grenades’?

Requiring 10000 shells. >w>

Hmm, it was a slight grind, but I’ve managed to get an NPC to get their cooking skill up to 7. He’s helped out in cooking, starting with sugar beet syrup, then various wort/musts for boozemaking. Batch crafting time has been cut down thanks to their help. Testing it, making a batch of 20 sugar from sugar beet takes 30 hours. With the NPC helping, it seems to only take 24 hours instead.

Now I’m wondering if the effects can stack if there was one more NPC to help out.

Not as long as I would like. Good for reading three bibles after eating a fetus or something, but for long-term morale, you have to read multiple books 3 times to max them to 75, which takes a lot of time and creates a buff that only lasts an hour or so.

Not as long as I would like. Good for reading three bibles after eating a fetus or something, but for long-term morale, you have to read multiple books 3 times to max them to 75, which takes a lot of time and creates a buff that only lasts an hour or so.[/quote]

It’s more or less the same from drinking all the booze. Thanks to using blood filter and having gourmand, I managed to get my survivor to drink all the different types of booze for a 3000 boost to morale, which more or less doubled the stats of my survivor. The morale boost from the entire thing had enough time to kill just one shoggoth.

I finally have what I would call my first ‘successful’ character. And it’s one I randomly generated.
Last firefighter scenario, average stats, flimsy/glass jaw/night vision.
I had severely underestimated how much damage a chick with a few ranks in melee weapons can do.

I had always made characters with no combat skills focused on crafting, but it’s clear now that was a mistake. It’s much easier to put your base skill points into combat skills and survive long enough to find skill books/practice the skills in-game.

Also, starting in the middle of town in a building as secure as the fire station made early game night-looting super easy.