I’d just like to say that 40 hours of hand-editing this single overworld map tile has reminded me of just how handy randomly generating your maps is instead
On the plus side, it’s shaping up quite decently. I started with a map generated with no cities, removed every remaining surface building (Fema camps, labs, groves etc), remodelled the landscape somewhat by running a river through 1/3 of it and creating some hard-to-reach areas and am in the middle of the process of adding a big highway from top to bottom, forking off at times to towns, camps, labs etc. Things like FEMA camps, Labs, Mines etc have been made much larger, more dangerous but with some very nice rare loot. Expect military outposts 5x6 large with 20-30 turrets as an example
It also has some light elements of progression in that certain areas are extremely hard to reach unless you have the tools/skills nescessary, or some creative thinking 
I’d love to show a preview but alas, basically anything I show would ruin the surprise
I should be ready to release it in a few days.
edit: There’ll be a biiiig “map finale” comprised of elements from many other areas all meshed together, with a perhaps-unfair amount of defenses and guardians, both living and dead. Also, fuuuuuuuuuuuck malls or the necropolis, they have like 400 million different unlabeled parts to try to fit together, it’s like doing a jigsaw puzzle blind with a single finger to work with.