Fully enclosed (might have to be powered? Can’t remember) vehicles are assumed to have AC, so yea just make a 3x3 vehicle with either windscreens or doors around the perimeter and you should be set, might need an engine or might not.
Though depending on your surroundings, it might be possible to back away enough from the magma to stay comfortable while still having it close enough to use as a fire.
Seems like the zombie necromancer has beefed up in terms on the necromancy bit. A single one on experimental seems to be capable of reviving zombies as fast as I punch them to death.
I’ve found my AK. Looks like that undead technician tosspot near the town entry did somehow tear it out of my hands, because he did the same to my shotgun. When I was driving past him.
(It was a pleasant discovery to recall that I had cleaned that part of town — for I expected quite a fight there.)
Beat him, took my guns back. Did a bit of scouting, found five crates full of army supplies — MREs, grenades, dynamite, smoke bombs, all good shit. Then there were these fungal flowers nearby. Prettily animated, I have to say.
Boy, these things BURN. I approached them with a dozen or something of incendiary grenades, but two or three did the job BLAZINGLY fast. The giant fungal flower (whatever was its name) took a bit more work. Now there’s a nice ash field. And a bit of burning forest, hehe.
(Blue sunflowers? I almost feel bad, I like sunflowers.)
Then there was a lab but I had to bug out fast, as it seemed the lab was of iced variety — ridiculous -50 and lower values for body warmth. Er, don’t know for sure, I had never checked those values before whilst underground. But I had also never received ‘your mouth will be frostnipped in x hours’ messages on z-minus levels too.
Ow yeah, those zombie techs are annoying. They just vacuum your weapons out of your hands.
Reason #59 why krav maga is delicious.
What is that then? Some kind of magnet-based CBM?
Brawling made a nice pulp out of it too
What is that then? Some kind of magnet-based CBM?[/quote]
No idea. I do think you can get CBMs from them.
There is an electromagnetic CBM you can get, but I can’t recall getting any from the technician zombies. I thought it was more of a “more power when throwing metal items” thing though.
The Electromagnet CBM let’s you expend power to pull metallic objects to you. I think it’s the Railgun CBM that increases the damage of thrown metal objects.
Ah right. One CBM to attract, one to repel. :V
And one energy storage to power them all!
No, you are not dumping my metabolic interchange CBM into a volcano. :V
Anyway, should resume exploring this office to see if I find that quest item.
EDIT: No files in the open, but there is a safe that I assume might hold what I’m after.
Yeah…
Now to make this my sig.
Worst part is the mods I had on it.
Seems like you are using the wrong link, make sure you use the one that ends with the file type.
Well, derped in my last adventure, now I’m a bionic thief. So many things in need of a briefcase SMG to the face.
Also, you can’t actually wear a briefcase SMG like you can a briefcase. Even if it gave no storage, it’d be a clever RP detail. :V
EDIT: Infected bite wound because I found antibiotics but no antiseptic. I feel so weird having to let it go septic just to treat it.
Kryxx: try changing that to http://i.imgur.com/xTWUhaP.png?1 inside the [img] code there
That is a sad fate indeed for good equipment.
Back to trying to find more guns and ammo. I wish I’d picked razor boy instead, their bionics are way more useful in the short term. Especially since I’ve found a locksmith kit, making my bionic lockpick useless.
But hey you have an unique gun!
But fingertip razors! D:
Also, if my MShock modded tileset update PR isn’t merged by the time I get home, I’m gonna sprite that gun.