WUT
YEAH
I mean, dumb NPCs killing themselves with flamethrowers? Ok, saw it enough, but THIS GUY .-. Don’t know, maybe the game wants this character to survive, another NPC basically sacrificed himself to defeat a zombie master and a small group of zombies too .-.
realy bad skills? he held the rifle on the wrong end? Mebe?
Trilarious.
[quote=“Valpo, post:4383, topic:47”]realy bad skills? he held the rifle on the wrong end? Mebe?
Trilarious.[/quote]
It was a pistol. I’m carrying it now.
And now i’m afraid of using it.
[quote=“blazing glory, post:4378, topic:47”]Started a new character after getting mauled by a wolf, got lots of decent loot from a sporting goods store, amazingly enough there’s no shocker brutes, zombie hulks, tank drones, chicken walkers, or even a large number of zombies.
I’m sure when I go round the next corner I’ll be shot by a bunch of turrets though, or the next corner.[/quote]
The RNG giveth, the RNG taketh away.
[quote=“Wanderer, post:4384, topic:47”][quote=“Valpo, post:4383, topic:47”]realy bad skills? he held the rifle on the wrong end? Mebe?
Trilarious.[/quote]
It was a pistol. I’m carrying it now.
And now i’m afraid of using it.[/quote]

so now you know why he died…
Thanks KA101 and Flame, I think I’ll be keeping Kyla until some bug puts her out of commission (that’s what happened to my first char and 2 of my alter-egos).
My current survivor is doing alright. He’s a Really Bad Day survivor with stats befitting the title, and he spawned in a mini-town with a fire station on the outskirts that he’s now using as a base. After a typical amount of early-game drama, (including a close call with a tankbot roadblock,) he’s basically pacified the little town, and has just recently started going on more aggressive long-distance looting runs. Most recently he wrapped up a highly lucrative trip through the outskirts and commercial district of a nearby city, getting (among other things) about 6 of the books I was missing, a handful of CBMs, and the loot from like, 5 gun stores. Once he gets back, he’s probably got a lot of boring homesteading stuff in his future.
Anyway, this character is the first one that I’ve played with city size at 6 (as opposed to the default of 4,) and as such I have a few questions about mapgen that have been festering in my mind for a while:
-
Does the “city size” parameter approximately scale the radius of the cities that are generated? I ask because the nearest city of significant size in my current game is at the very least 4 times bigger than anything I’ve ever seen before, (and I’ve been playing Cataclysm since before the DDA fork.) I’ve tried to circumnavigate it a couple of times just to scout it, but I’ve always filled up my wheelbarrow/car by the time I got a quarter of the way around and decided to turn back. I also recently found a road map that revealed a few other towns, and there are one or two of similar size. If a 50% increase in the city size parameter increases the radius 50% and then a few towns merge, I guess it makes sense, but it was unexpected that the increase would be this significant.
-
Do cities/map chunks/regions have associated item lists? There have been so many times when it seems like specific item or book is completely absent in a large region of the map, but common in the next town over. Like, for instance, a town has 3 garages with no welders, or 3 libraries with no copies of Mechanical Mastery, but in the next town over there are like 5 of them. Am I attributing too much intent to the capriciousness of the RNG, or is there something under the hood producing this behavior?
-
When you do something that unnaturally forces additional map generation, (i.e., read maps or use lab computers,) is this map generation in any way different than initial mapgen or scouting mapgen? It seems like there are a few types of locations (such as malls and refugee centers) that I’ve only ever seen when they spawned at the start of the game, and by the time I’m traveling long distances I’m usually generating new map chunks with the above methods.
OMG just…OMG I finaly figured out that you can WEAR 2.5L canteens, this changes Everything, just saying so you people know.
its possible now? finaly i can have 6 water and 6 coffee without wasting volume!

On the boat
I had to flame.
[quote=“Rookie, post:4379, topic:47”]Discovered my frist steet blockade. Was riding on my motorbike that has a wooden frame added+ trunk to carry all the stuff I’m collecting (and probably never use) down the loooongest bridge I’ve ever seen. Pretty intense with 130 km/h and some control fumbling when trucks and cars block the way. Anyway at the end of the bridge I saw a lone zombie cop and 2 regular turrets. I SWEAR that Kevin said that you receive a warning in form of a red laser dot ! Well to that later. As I saw the enemies on my radar, I stopped immediately and caaarefully closed distance, waiting for aforementioned warning but to no avail. I wasn’t quite sure about their range and it was already dark. I was outside their light raidus however until I received 4 bursts. Really frustrating to be honest because I even waited for the warning but they just shot. Torso at : health I backed up a step and they could shoot again. Don’t know how I survived that but I immediately Injected that health injector thingy two times as well as an adrenaline shot (at least once my hoarding comes in handy). The Zombie Cop approached and my cap and ball paper cartridge revolver almost one shotted him with a head shot. 130 pain, by the way. Back at my bike I repaired my destroyed clothing which took ages due to pain and the stimulants wore off. My own blood splatters now showed the range and I calmly destroyed those mofo turrets with my flint lock rifle. (Paper cartridges are damn good by the way. Just disassemble a library and all ammo you find and you can sit back and use two weapons - one rifle for range and one revolver for last ditch weapon))
Not an experience I’d want again. I won’t ever again engage with turrets of any sort until I can somehow see their range or they warn you.[/quote]
YOU DOLT
RED DOTS ARE ONLY ON TANK DRONES AND CHICKEN WALKERS
I holed up in a cathedral (my favorite place to hole up in) against the oncoming horde. Hopefully they come!
In with me are two NPCs: Olga with a quarterstaff and Raymond with a longbow. They both have a fungal infection - I gained the Mycus Bloom trait and used it right next to them. I will make them some better weapons before they die. Olga gets an awl pike and Raymond gets some good arrows. At least they won’t spam not being able to eat this time.
[quote=“Rookie, post:4379, topic:47”]Discovered my frist steet blockade. Was riding on my motorbike that has a wooden frame added+ trunk to carry all the stuff I’m collecting (and probably never use) down the loooongest bridge I’ve ever seen. Pretty intense with 130 km/h and some control fumbling when trucks and cars block the way. Anyway at the end of the bridge I saw a lone zombie cop and 2 regular turrets. I SWEAR that Kevin said that you receive a warning in form of a red laser dot ! Well to that later. As I saw the enemies on my radar, I stopped immediately and caaarefully closed distance, waiting for aforementioned warning but to no avail. I wasn’t quite sure about their range and it was already dark. I was outside their light raidus however until I received 4 bursts. Really frustrating to be honest because I even waited for the warning but they just shot. Torso at : health I backed up a step and they could shoot again. Don’t know how I survived that but I immediately Injected that health injector thingy two times as well as an adrenaline shot (at least once my hoarding comes in handy). The Zombie Cop approached and my cap and ball paper cartridge revolver almost one shotted him with a head shot. 130 pain, by the way. Back at my bike I repaired my destroyed clothing which took ages due to pain and the stimulants wore off. My own blood splatters now showed the range and I calmly destroyed those mofo turrets with my flint lock rifle. (Paper cartridges are damn good by the way. Just disassemble a library and all ammo you find and you can sit back and use two weapons - one rifle for range and one revolver for last ditch weapon))
Not an experience I’d want again. I won’t ever again engage with turrets of any sort until I can somehow see their range or they warn you.[/quote]
You get a laser warning for the .50 BMG turrets, the grenade launchers, and the 120mm HEAT. 5.56 and 9mm turrets do not laser-lock. That can be added if desired.
I’m doing Ekarus’s challenge, but with the added bonus that they have to get at me first. I’m in a cathedral and I walled up the doors with rocks. U mad, zombros?
My luck continues, I found a military airdrop of crates, giving me supplies and loads and loads of grenades.
Even found a Granade that fixed my deep cut.
C’mon! What’s the catch!? WHERE’S THE CATCH?!
Oooh. Well, yeah. If I had known this I would’ve probably avoided this place. If the laser tracking fits into the lore - please add it. You know, a shocker/spitter has lots of dispersion and cool down on their ranged attack so no need for a warning imo. But when talking about bursts of 9m/5.56 it’d be fair. Just my 2 cents.
20 experimentals ago, I was the king of the cataclysm. Well, kinda. I still found stupid ways to kill myself.
Then I downloaded a new one.
30 dead-on-first-day characters… and counting…
I’m leaning toward no on that one. The laser dots are there specifically because the higher-powered guns can shoot at you from extreme range, and it’s fairly reasonable not to notice the turret or bot. As you experienced, the lower-powered turrets are quite easy to spot before you get in range, so you’re not going to wander into their range by accident, which you did not do, you wandered into range because you misremembered a bit of game errata.