Please, God, do your research.
The money pledged was specifically designed to hire a developer to work on huge problems (tiles, for one) for a few months, and any extra to be used for bounty reward (ala Z-levels). So we’ve got $1,000 left. None of that has been spent for the past 1-2 months, AFAIK, and it’s just sitting there, for Z levels. None of the devs are actually being funded by Kickstarter, and the Kickstarter money has already been well used IMO. No, but if you’re OK with swapping Z levels for a stealth system, SPEAK UP ABOUT THAT, and don’t assault people about “wasting resources” that they aren’t even using at all.[/quote]
Okay. I wasn’t aware of that. I apologize. Thank you for correcting me.
[quote="IcedPee, post:25, topic:6274"]system where movement speed can be voluntarily decreased in exchange for attracting less attention from unaware mobs.[/quote]
That’s, like, not fucking easy. If we HAD more Kickstarter money to spare, that’s what we’d be spending it on- getting a dev to work on this. Right now, nobody’s shown the commitment to spend days or even weeks perfecting this system.
I never said it was ‘fucking easy’, in fact I thought I had stated that I’m not blaming the slowness/lack of progress on the devs because I myself am not an expert and therefore can’t rightly say that it’s easy.
[quote="IcedPee, post:25, topic:6274"]Look, I'm not trying to sound like an entitled brat who's complaining about the addition of new content (and yes, I believe that the huge amount of items, including random junk is what makes DDA special, in a way), but I'm just saying that adding cream soda and dildos doesn't add anything significant to the game that isn't already there. It's repeating the same releases of marginally different things over and over again and expecting the game to become that much better because of it. That's what the Call of Duty franchise does, and people hate the games because of that, because they just don't make any improvements to the core of the game.[/quote]
Right, because that’s the only thing actually being modified. Are you PLAYING the game? Because even past the hidden, code-cleaning PRs, there are hundreds of additions that radically better the game. And all this content that’s being added? Most of it is actually succeeding in adding depth to the game, instead of just complexity. Really, though- if all you see are these “marginally different things” you’ve got a selected viewpoint. Try reading the Github’s PR feed, and beyond the hype of “new!” there’s a lot of useful, good mechanics changes, balancing adjustments etc. Not a single “useless item” on that current list afaict.
I have been playing the game. I haven’t been playing the experimentals, because there isn’t Mac support for them, so I can only play the 0.A stable. In said stable, I honestly haven’t seen anything that I would think of as “radically different and game-changing” from 0.9, correct me if I missed anything. The most useful things I’ve seen are the new text color for skill books that contain recipes, and the ability to craft using ingredients that are farther away. Oh, and empty MRE bags automatically turning into paper.
So I went on the Github as you suggested and was instantly confused by the layout, and wasn’t really able to make sense of anything, much less a list of new features. How about we make this easier for both of us, and you just give me a couple of examples of three of the most useful new things in your opinion since the 0.A stable?