“If you want to make God laugh, make plans for the future”
Ok, I will just search through this game shop and leave through backdo…
Me: Ugh… Hello…?
Also me: WHO?! WHO build a game shop next to cementary?!
White wolf gamers, that’s who.
Day 1: I begin my post-apocalyptic adventure in the middle of a field after wandering aimlessly away from the lab in which I had been an experimental test subject. I find a small cabin on the outskirts of a town, and within it a very spacious hiking backpack, perfect for scavenging with. On the way to the next house, a scary zombie in the woods! I poke him furtively with the vegetable cleaver that I hastily tied to the end of a sapling, until he stops moving. The next house I find has taped up windows, but I break one and find within…
Two display cases, one with an entire set of ill-fitting military attire, the other with a loaded, operational RM-88 battle rifle.
o o
O
That is a dream start! LoL
1 day of gameplay - starting npc killed tough zombie in one strike (Me: How?!)
3 day of gameplay - I can finally look at stats of this npc (Me:…monster)
Edit: Question - can this npc take care of frog mother? (cause I found one in basement)
Somebody min-maxed the starting traits.
There’s an upper limit on the damage bonus you can get from strength, so (as I understand it) strength above 15 doesn’t do crap for your killing power (except that you can use bigger weapons and guns with more recoil). Somebody was complaining about it a few days back.
that said, if they had some decent armor and you were backing them up with a gun, you could do it no problem.
You know what might be cool? If blunt attack damage from strength is capped, but above a certain level you can get ‘knockbacks’ happening - like when a skeletal juggernaut smashes you across the room. You’d need to limit it to mobs that aren’t much heavier than you are, though.
Imagine possibility of knockbacking without limit - You face a Juggernaut and just tell him ‘Well, this time you will be the one sent flying!’ xD
What a comfy doom
Happy Valentine’s Day!
This is dumb, but I wanted more npcs. Never really got a character to that point where survival isn’t an issue. So I make a map, and CRANK the npc spawn rate. I build some faraday chainmail, oh cool, a npc. Yeah, join up, no problem. Build my nodachi, oh cool, another npc. Raid 3 labs, get the crafting books for medical mutations. Hey, 3 more npcs. Build my death cycle, you know, the one with spike plating on the front. Hey 2 more npcs. That’s when It goes into overdrive. I have 50 npcs in my base, and at least 20 more around the area. I’ve had npcs spawn in my base (cow farm FTW) and grab my loot. I … I have to many. They just dont stop. I think i have to abandon this character.
At 50 followers & 20 more reserves, it sounds like you’re the general of what has to be one of your region’s largest militias. March them into towns to clear them out in frontal assaults instead of skirmishes. What’s a few lost lives here or there to secure a supply of chocolate bars and poorly fitting leather kilts?
You could put 2 in a cage and order them to attack each other for your amusement.
Or you could just begin snuffing the extras out for gear (and meat if you & your followers are of the cannibalistic persuasion). Zombies and other monsters weren’t the only reason so much of the population was wiped out. An army has to eat after all. <maniacal laughter>
You can also combine former and latter: gladiator fights where loser(s) become the dinner
…really, what the eff is “429 no reason phrase”??? and what’s the point of this *$%^# if I can circumvent it just by posting random 20 letters then editing to originally intended post?
I like this, a lot. I shall build thunderdome.
Getting yeeted through a window is one way to escape the prison. I hope you pulped those suckers though