I’ve been working on the Tacoma ranch modernization and bug fix work and am getting to the point where I’d like to start adding some extra missions to the NPCs, but I’m looking for ideas from others as to what I should add. I’m also open to suggestions on other buildings, furniture, features, maybe even new NPCs, that should be added.
What currently exists:
Services offered:
Barber (hair/beard cuts)
Bartender (bar shop)
Crop Overseer (purchase field, plant/harvest crops for small amount of merch)
Doctor (aid - stops bleeding, removes bites/infections, some healing - gated behind first two quests) (bionics installation/removal - gated behind 3rd multipart quest)
Nurse (lesser aid - stops bleeding, small healing) (buys medical items)
Scavenger Boss (companion missions in exchange for merch and items)
Woodcutter (buy logs)
Foreman:
200 planks, 25 blankets, 2500 nails, 300 salt, 30 liquid fertilizer, 75 rocks, 50 pipes, 2 electric motors, 150 bleach, 36 bandages, 6 bottles of antiseptic, 2 arc welders, 12 car batteries, 2 two-way radios, 5 backpacks, Homebrewer’s Bible, 80 sugar, 30 glass sheets
Scavenger:
12 simple knife spears, 5 headlamps, 3 leather body armor, 12 Molotov cocktails
Nurse:
100 aspirin, 3 hotplates, 200 multivitamins, 4 charcoal purifiers, chemistry set, 10 filter masks, 4 pairs of rubber gloves, 2 scalpels, Advanced Emergency Care, 10 syringes
New quests added so far:
Doctor: 10 book binders + 500 paper, 10 pairs of medical gloves, 3000 anesthetic + scavenger hospital raid + scrapper side quest needing angle grinder and hacksaw
NPCs that we have available:
barber, bartender, 2 carpenters, crop overseer, doctor, 2 farmers, foreman, nurse, scavenger boss, scrapper, sickly laborer, 2 woodcutters
Also Dana and Pablo Nunez as well I think, but I haven’t actually gone down this path.
I would especially like to implement a multi-part quest for the sickly laborer, but need ideas on what the person has and how it would get cured. (Maybe multiple things need to be tried?)
Sickness is described as “being constantly sick”, “I’ve tried everything. Just give me time…”, and “I keep getting sick! At first I thought it was something I ate, but now it seems like I can’t keep anything down…”
Quests do not need to be limited to simple item retrieval, but they are certainly the easiest to implement.
Any suggestions or ideas would be appreciated!