It will not work the way you’ve posted it (the >
in it will mess it up, and depending on the game’s version the "obsolete": false
will still result in it being considered obsolete).
The correct version (as I’ve posted before) would be:
[
{
"type": "MOD_INFO",
"id": "no_reviving_zombies",
"name": "Prevent Zombie Revivication",
"description": "Disables zombie revival.",
"category": "rebalance",
"dependencies": [ "dda" ]
},
{
"type": "monster_adjustment",
"species": "ZOMBIE",
"flag": { "name": "REVIVES", "value": false }
}
]
I usually play it with only the default mods active (bionic professions even though I only used them once, and No NPC Needs), sometimes even without them.
However, I do change stuff up with the settings. Usually I set the item spawn rate higher (as most houses feel a bit empty), make the monsters slower but more resilient and sometimes drop the construction time down.