Thank you all for the suggestions. I’ll keep them in mind.
I wouldn’t say the game is too easy by any means. 8 characters out of 10 still meet a grisly death, usually by moose. That said it’s not too hard either, it really is a fantastic game.
The only thing that still gets me is the nutrition system, but that’s probably more to do with my compulsion to eat the perishables first. Guess who gets cold Bologna everyday for 5 days straight while he’s forced to read mechanics textbooks and not sleep. I don’t want to do simplified nutrition though, I’ll figure it out eventually.
I did make a world with the arcana mod, and used the debug menu to check out some of the items, honestly I thought they’d be more useful.
That’s not to say I’m disappointed. They still seem fun, but making the essence looks quite impractical, especially in the early game. It looks like you have to cut yourself with the silver athane or otherwise bleed a total of nine times to make one essence. On a completely unrelated note, has anyone considered making a Hemophilia trait where bleeding doesn’t stop on it’s own? The books I found, The Sanguine Codex, and To Master The Unknown, also impose morale penalties that are five times higher than the description says effectively preventing one from reading enough to level up arcana all at once. On a whim I created a character with the “Spiritual” trait and the Sanguine Codex increased morale instead, I didn’t really test it beyond that though, so it might have been a fluke.
I know it’s not on the same topic anymore, but I’d rather not waste forum space, so I’ll just ask here.
Can someone explain the artifacts?
What I mean is how to find them, how to tell what they do, or if they’ll reload via sharp pain from nowhere. I’ve found two or three, and they’ve all either been apparently useless like the dead napkin, which creates blood all around, and for some reason stepping on the rubble around where it was found saps your life force, or very dangerous such as the crackling spiral, which creates a fiery explosion, something I found out after I aimed it one square away from the character, oddly enough it wasn’t enough to kill him, and I got to use it on two moose (it was glorious!). Then I saw the sharp pain message, and thought “Wow, it recharges”.
I took it to the shelter, and the character started losing health, so I saved the game and opened the .sav. It was radiation poisoning.
So where should I look to find the artifacts, how can I tell if they recharge or what is necessary to recharge them and how do I know which ones will instantly kill you by force stopping your heart when you pick them up, or otherwise kill you slowly and painfully?
One more thing, the Zombie Cops on 0.C 5814 are all dropping cash cards that are either empty or completely full (that’s some serious hazard pay).
Other zombies might be doing it to. I wasn’t paying too much attention once I saw all those zeroes (zeros?).