Weariness to crippeling in a fight

Weariness in it’s current implimentation is way to penalizing in a fight. The increase for the time it takes to do something is fine for normal tasks like crafting, manual labour or sorting things out. But it doesn’t make sense that someone would slow down so much that a slow attacker like a zombie would be able to get in 5 punches, scratches and bites before you muster up the energy to stab him with a steak knife once. The urgency of such a situation would mean you wouldn’t just take it slower becease you are weary.

It would make more sense to have attacks and movement not be affected by weariness the same way normal activities are. But instead have them be indirectly effected by direct and visable penalties to speed, strength, dexterity as well as reduced max stamina and stamina regen.

Just some numbers I thought up (might not be ballenced or realistic):

Lightly weary: -5% max stamina and stamina regen. Nothing to major and not really noticable.

Moderately weary: -2% speed and a -15% max stamina and stamina regen. The reduction to speed should give a visable hint to the player to see that it is having a impact on their abilities.

Weary: -5% speed, -1 strength and -25% max stamina and stamina regen. You can still fight if you need to but will do so at a real disadventage.

Very weary: -10% speed, -2 strength, -1 dex, -30% max stamina and -40% stamina regen. This is the point where you really should be avoiding fighting or danger of any kind

Extremly weary: -20% speed, -3 strength, -3 dex, -40% max stamina and -60% stamina regen. This is the point where fighting is only a absolute last resort as these penalties combined with pain will quickly cripple you.

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Weariness affects all physical activities, especially as exhausting as movement and combat.

It does not effect movement, actually.

op: “weariness should not affect one of physical activities same way as others because X”
dev: “weariness affects all physical activities”
me: wow, who would’ve guessed

This makes no sense, no, you don’t just magically ignore tiredness and muscle fatigue just because it’s urgent.

If you don’t like the impact of weariness, avoid fighting when that weary, and if possible avoid getting that weary in the first place.

Having worked my fair share of manual labor and been in a few fights, being tired is not something you “ignore” or “push through”. Maybe if you meant tired as in sleepy. Not your muscles burning more and more until the pain is unbearable and they no longer can function.

Being in a fight is much more intensive than most would believe. There is a reason professional fighters train for cardio. You can be the biggest, strongest meanest guy out there. But if you tire out first, you’ll probably not be able to defend yourself from someone “weaker” who’s still running at 100%.

Hitting “the wall” is pretty much the end of any chance of you winning a physical fight IRL. You can push, but it won’t get you anywhere. You’ll feel it, too. You can burn your muscles as much as you want trying as hard as you can and barely feel like you’re putting any force into something at all, because you aren’t anymore. You physically cannot.

Even with a weapon, if you’re again, at the point where your muscles are failing you might be able to stab someone. But you might be surprised (again) at the force it takes to actually push through the various meaty and hard bits people are made out and do any real damage. Especially if they’re zombies taking chunks out of you while you try.

Honestly, from my own experience the only thing wrong with this system is the day after is worse, not better. When you push yourself to your absolute limit your body isn’t playing nice with you for at least two days. Sometimes I could barely lift my arms.

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