[quote=“KA101, post:44, topic:1332”][quote=“Wayfarer, post:41, topic:1332”]Melee weapon condition would be great. After a time your trusty machete that has chopped through lots and lots of shit is blunted…or it simply breaks when you hit the next zombie…so you have to sharpen and maintain your weapons.
Could be cool. Of course this could also translate to bonuses or penalties, depending.[/quote]
As I replied to GlyphGryph a while ago: I stopped playing NetHack because of that sort of fiddly drek. Every new consumable-requirement is an opportunity for RNG screwage and a potential turnoff for new players.[/quote]
That’s a good point, of course. I remember, before Skyrim came out, threads about the weapon condition being removed. One side saying “realism!” the other saying “tedium!”. Applies here, too. You can look at it the same as how close-quarters fights often result in repairing pretty much every article of clothing you’re wearing… (Side note, it’d be great to be able to repair leather clothing).
So I think it needs to be balanced somehow, like everything. A reasonable amount of player-time to do so, an appropriate amount of in-game time taken by Mr Survivor to do whatever, with a logical outcome/reward. Not pushing for micro-management, a simpler idea may be better. Eventually, it could be that a weapon simply can’t be maintained or repaired and breaks anyway.
In addition to the obvious prevention of being left without a weapon at a critical point, I like the idea of keeping your weapons (and also clothing/armour) maintained results in either some kind of bonus (good condition) or penalty (bad condition). Nothing too overpowering or crippling perhaps. Unless you want hard 
The various tools could be found in appropriate places - whetstones and oil for bladed weapons/tools could be in hardware/sporting shops, gun stuff obviously in gun stores.