Firearms have repair kits for dry and oiled that each has an effect on condition and function. This had me thinking about sharp objects. As usual, discussion is open and adding your thoughts on the topic is welcome.
Since we have an abundance of sharp objects in game to use in various ways already. Perhaps like firearms the blades could use similar treatment?
Tags for blades that have a strength/temperament designation:
-Soft, Medium, Hard + temperature # to denote at which point cold with begin to increase damage to the blade itself.
Soft will dull and have a higher chance of breaking. Especially in winter/cold climate
Medium and Hard respectibly more difficult to dull and break in the cold.
(Each descriptive of the speed by which will fold/chip/break/dull; NOT life span “hit points”)
Hot to cold temperature change met with sudden impact and trauma may cause stress fractures in poor quality metal. Perhaps a scale for this could be made?
-Current ambient temperature; if at/or below blades cold #, scale in percentage chance to be damaged.
Condition/Hit Points; 0-100 to keep things simple or however the backend is handled for item condition as like any other object in game. Every blade having a different condition/HP seems logical though. Not all blades are equal. Every function should slowly lower the condition. Attacking and chopping dull the blade and as the condition lowers, the percentage of breaking increases(temp makes it worse). Meanwhile, menial labor will still dull a blade, only slower(cooking, carving, cutting/tailoring).
Condition addendum; “Filthy” and/or “Weathered”, over time creates condition “Rusty”, which acts as a modifier to make the HP of the blade lower quicker. “Weathered” can be added to a blade if the blade is not lubricated and/or if the blade has been on a body or on the ground outside for a month or more.
Perhaps firearms on corpses for too long or outside on the ground can have this condition modifier as well. Simulating the effect of weather and age.
-Oiled/Lubricated and Not; Rust prevention. Rust will lower the condition of blades.
-Sharpened and Dull; lowers damage(in combative attacks). Takes slightly longer to craft?
A different edge can allow for difference in getting damaged by various activities. A woodsmans knife has a dull edge compared to a razor. For purpose of chopping. Same goes with a hatchet. These blades won’t dull as easy in a fight nor chopping baby trees. While a butcher knife would get messed up chopping wood yet be a decent weapon against bone in a zombie. (Woodsmans knife/hatchet=Hard with low cold threshold and a butcher knife=Medium maybe also a low cold threshold?)