"special_attacks": [
{ "type": "bite", "cooldown": 3, "min_mul": 0.3, "no_infection_chance": 5,
"effects": [ { "id": "bleed", "duration": 10, "bp": "TORSO" } ],
"damage_max_instance": [
{ "damage_type": "cut", "amount": 4, "armor_multiplier": 0.4 },
{ "damage_type": "stab", "amount": 6, "armor_multiplier": 0.6 }
]
}
],
you can edit a special attack’s cooldown. If its lower, that attack will be frequent. And as for the infection chance(the stats that makes your health bar blue), setting it lower increases the chance of deep bite. When that attack damages the player, it inflicts an effect within the duration you set to its targeted body part.